cocos2d-x is a cross plaform port of cocos2d-iphone using C++. It supports iOS, Mac, Android, Samsung Bada, BlackBerry Tablet OS, Windows and Linux. It has built-in bindings for Lua and Javascript.

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Box2d - Attaching a fired arrow to a moving enemy

I am firing an arrow from the player to moving enemies. When the arrow hits the enemy, I want it to attach exactly where it hit and cause the enemy (a square) to tumble to the ground. Excluding the ...
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2answers
688 views

How can I list files in a folder from JavaScript in cocos2d-x?

I need to list all the files in the res folder from a JavaScript script in cocos2d-x. What would be the most efficient way to do this? To keep compatibility with Cocos2d-html5 a JavaScript-only ...
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1answer
557 views

Limiting the speed of a dragged sprite in Cocos2dx

I am trying to drag a row of sprites using ccTouchesMoved. By that I mean that there is a row of sprites (they are colored squares) lined up next to each other and if I grab one with a touch the rest ...
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499 views

Is it a good idea to use box2d to control sprite movement in a 2D game?

I'm trying to use Box2D to control sprite movement.Some burning issues are these: 1.When I trying to move the sprite on a slope or a lean barrier. The sprite will move off the slope which is not what ...
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2answers
698 views

how to re-use a sprite in cocos2d-x

some times it takes time to create the sprite structures in the scene, I might need to setup structures inside this sprite to meet requirement, thus I would hope to reuse such structures with the game ...
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1answer
387 views

Debug Render In Cocos2d Android

I want to implement debug render for cocos2d android.So I can view how bodies are created. Right now I use gdx.jar file for box2d and load that jar file following way. static { ...
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3k views

cocos2d-x v2.1 CCSpeed, CCRepeatForever, and CCAnimation jerky at high speed

I worked to port Tim Roadley's cocos2d-iphone example from (Box2D Driven Cocos2D Animation) to cocos2d-x to learn cocos2d-x for a project. It is all relatively simple to do, but I am suffering from ...
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3k views

CCUserDefault, iOS/Android and game updates

My game uses cocos2d-x and will be published on iOS platform first, later on Android. I save a lot of things with CCUserDefault (scores, which level was completed, number of coins taken, etc...). But ...
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2answers
592 views

How to swallow touches on CCMenu while sliding?

I'm creating a sliding menu for my game something like angry birds level selection but I'm having problem with buttons. If I accidentally touch any of the buttons while swiping the level starts to ...
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1answer
2k views

Android Cocos2DX using C++ in Eclipse Helios Windows XP

I have used Eclipse Helios 3.6.1 for Java development. I wanted to start C++ development in the same IDE so I installed Autotools Support For CDT, C/C++ Development Tools, C/C++ Library API ...
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1k views

Simple way to post score from my game to Facebook and Twitter?

What's the best and simple way to post score from my game to Facebook and Twitter with store link in cocos2d-x?
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363 views

New way of integrating Openfeint in Cocos2d-x 0.12.0

I am trying to implement OpenFeint for Android in my cocos2d-x project. My approach so far has been creating a button that calls a static java method in class Bridge using jnihelper functions ...
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52 views

Handling animations in a Platformer

I'm developing a 2D platformer game using the Cocos2d-x Engine, i can load correctly the animations according in which action the player is(running, jumping, standing, etc). Now i'm trying to add the ...
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76 views

How to build a static version of cocos2d-x and link it to my project

Firstly, I'm using Cocos2d-x v3.6 for Win32 desktop + Visual studio 2013 and C++. When building Cocos2d-x, always it has been built as a dynamic version not a static version as I want. How to ...
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157 views

Why current scene in cocos2dx has no children when accessed from outside scene class?

I want to access a sprite in a scene, but I cannot get the running scene from outside the scene class. The scene is created using: Scene* MyScene::createScene() { auto scene = Scene::create(); ...
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66 views

How can i get a value from object in tmx file in Cocos2d x 3.x?

I want to set my sprite in x coordinate based on an object in TMX map file, this is my code: tileMap = cocos2d::TMXTiledMap::create("ground.tmx"); ground = tileMap->layerNamed("ground"); ...
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74 views

How can i get object from TMXTiledMap and store it in Dictionary variable ?

I've been following a tutorial to make tiled map in cocos2d x 3.0 , but i couldnt complete the rest of the tutorial because its for coco2d x 2.0 version, How can i get a value of property that is ...
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1answer
259 views

Cocos2dx+Chipmunk: Fully elastic collision between moving bodies

I'm using Cocos2dx and the built in Chipmunk physics engine, and currently I've got my PhysicsBodys' materials set up with: Density=0 Restitution=1 Friction=0 in order to get fully elastic ...
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1answer
129 views

Right-To-Left Text Direction in Cocos2dx

I want to use Persian/Arabic text beside English in whether Label or ui::Text. Persian is a Right-to-Left and English is a Left-to-Right language and so I have problem to combine them in one string. ...
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441 views

How do I use CC_CALLBACK for external classes in Cocos2dx v3.2?

I've been having problems with using 'CC_CALLBACK_#' (i.e. CC_CALLBACK_0, CC_CALLBACK_1). It works alright if I am using it to call a function from the class (Using 'GameScene' class for this example) ...
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1answer
753 views

Need Help with Cocos2d Ver 3.3 AudioEngine

So I have 2 audio files that I want to play at different times: background.wav a sneeze.wav. I believe that I have to convert both wav files into mp3, caf and ogg files. Then I do this: static ...
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98 views

Render isometric TMXTilemap with antialiasing method

I'm currently working on a cocos2d-x project that uses isometric tile maps.all the tiles are as small as 64*64 px.So I have to scale the map up a little bit.TMXTilemap is handy but its render method ...
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1answer
452 views

Playing a sprite sheet animation in Cocos2D-x

I'm trying to create an animation using a sprite sheet in Cocos2D-x. I'm doing the following. The game doesn't crash but the screen is still blank. bool HelloWorld::init() { ...
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202 views

How to change texture from pvr.ccz in Cocos2d?

I'm using .pvr.ccz file that texturePacker application created for me , I created a Sprite that it's image choosed from this file(.pvr.ccz) like below: CCSprite *mySprite = ...
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266 views

Cocos2d/Cocos2d-x Attaching an arrow (sprite) to another body sprite (person)

I am trying to set up a simple bow and arrow game. When the arrow hits the enemy body, the arrow's body is deleted and the arrow sprite continues to update, keeping the position correct in relation to ...
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1answer
1k views

How to pause and unpause the Particular action of a sprite?

My game has a sprite representing a character. When the character picks up an item, the sprite should stop moving for a period of time. I use CCbezier to make the sprite move, like this: ...
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1answer
558 views

Issue porting Cocos2d-x to Android

I've written a basic game using Cocos2D-x on XCode. It works fine on the iPhone. Now I'm trying to port it to Android. When I run the script ./build_native.sh inside the proj.android folder, it gives ...
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108 views

What's the equivalent of UIBezierPath in Cocos2d-x?

I'm beginner in Cocos2d-x , and i want to implement this tutorial with Cocos2d-x v.3 cpp, but the problem i dont know if there's UIBezierPath in cocos2d-x. Could you help me to draw the Bezier Arrow ...
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1answer
1k views

Create tile map in Cocos2D-X by not using TMX file

I used to make a tile base game in Windows with my own tile map file, but it is a static tile map. I use an 2D array to store of my tile map. Now I want to make game in smartphone by using Cocos2D-X, ...
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419 views

Should I draw directly on a CCLayer or a CCSprite?

Now I am a little confused in my cocos2d-x cpp project. I want to draw lines with user's finger touch. Following the screenshot of a CCScene: In the screen, there are two squares. I want show an ...
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535 views

Cocos2d-x CCFollow Zooming issue

Hi I am currently building a cocos2d-x game which incorporates pinch zoom using CCLayerPanZoom class which can be found here The problem is basically when using CCFollow and zooming and out, it ...
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1k views

Parallax Scrolling Road-2D [duplicate]

I'm working on a racing game which will have a top view from the back camera. The image below displays a similar example. I am confused about how to achieve the movement of the road if parallax ...
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623 views

cocos2d-xna CCScale9Sprite usage [closed]

I'm trying to get a CCControlButton to render on my game. Using a basic CCScale9Sprite as the button's background works using the following: var myScale9Sprite = ...
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167 views

Masking a CCLayer

I have a CCLayer (itemLayer) that has a bunch of CCMenuItemImage (itemButton) objects in it placed vertically in a column. These itemButton objects go way past the bounds of the screen and the ...
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0answers
307 views

How do I use Objective-C libraries in Cocos2d-x?

We've created several libraries in Objective-C in the past, and now we're moving to the Cocos2d-x game engine. We can't figure out how to reference and use those libraries (we've also tried compiling ...
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0answers
268 views

Getting contour without the background [closed]

I have a texture and vertex which are needed to create a set of closed polygons. For this purpose I use these functions: Code for create texture: CCSprite* spr = ...
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1answer
342 views

Adjust sprite bounds of the visible part of texture

Is there any way to adjust the boundaries of the visible part of the sprite? To make it easier to understand: I have a texture, such as shown at figure 1. Then I break it into pieces and fill the ...
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4k views

Where can I find some Cocos2dx beginner tutorials? [closed]

I have tried to start programing with Cocos2dx but I have no idea where to start and the tutorials are no very not very helpful. What I am looking for is some tutorials/guides on how to begin using ...
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438 views

Adding Libxml2 to an Android project under Cocos2D-X

I am having problems porting Libxml2. I like it because it works under windows like a charm with <libxml/parser.h>. When I reference the libraries I just cannot find the right path to them, ...
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3answers
797 views

Changing the rendering resolution while maintaining the design layout

I would like to increase the FPS of my project. Currently I would like to try reducing the resolution at which the scenes are rendered. Let's say I never want to draw more than 1280*720. What ever ...
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1answer
282 views

Determine speed of sprite

I'm trying to calculate the speed of my sprites in Cocos2d but I'm having some difficulties. I'm not sure which units of time/speed cocos2d uses. My background sprite moves 2 positions to left each ...
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1answer
180 views

Camera Calculation

For my game I don't able to decide what camera resolution I have to use ? Normally I use 1024x600 landscape resolution of camera for my game and create single graphics for my game. But I found that ...
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2answers
1k views

What is the differencen between ccTouchesEnded and ccTouchEnded

I'm learning cocos2d-x. Following the tutorial I found that ccTouchesEnded works perfectly in linux (and windows) but when I replace by ccTouchEnded the event isn't detected anymore. What are ...
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2k views

How to set multiple animations in cocos2d-x

I'm currently starting with cocos2d-x to build games for blackberry/android/iOS. I have the png and plist for the animations of a character created with texturepacker. I load them with ...
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1k views

cocos2d-x - object creation and management in game design

How do others keep track of everything going on in their games? I am working on a new game and I am quickly realizing everything that I need to keep track of. Example: Maybe a layerManager that ...
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361 views

Cocos2dx - Physics - Abort() When Changing Dynamic PhysicBody to Static?

I just learned cocos2dx v3.3 integrated chipmunk physics engine. Here ,as you see, I create a simple circle with physic as: auto sprite = Sprite::create("circle.png"); auto body = ...
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591 views

Randomize and display sprites in a 4x6 grid - Cocos2d-x

I am creating a card matching game. I have a vector that stores 16 unique cards. I am trying to randomize the order and select only the first 12 cards, then setup in a 4x6 grid for a total of 24 ...
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1k views

How do you create 2D skeletal animations without extra software? [closed]

I'm working on a Cocos2d-x game and I'm developing on Windows. What I want is to make some skeletal animations, without using a tool or extra software to do so?
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486 views

cocos2dx- set draw() method interval time

What is the default interval of draw method call in cocos2dx engine? Can we set it manually? I couldn't find much information about it online. After researching a bit I found that update() method ...
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353 views

Implementing `fling` logic without pan gesture recognizers

So I am trying to port over a simple game that I originally wrote to iphone into cocos2d-x. I've hit a minor bump however in implementing simple 'fling' logic I had in the iphone version that is ...