In my game I have a "rocket" type and I want to run a sequence of actions on it. At first it must run an explosion animation and then remove itself from the game. For this I used the following code, ...
As I know animations are actions. Now I need to play animation frame by frame. Say I have an animation from N frames. each frame should be played after t delay. Now I want to play animation frame by ...
I have a "GameCharacter" class where I have a sprite for my main character in the game, I loaded the frames and animations correctly. I can switch between animations with single touches or swiping ...
I'm currently starting with cocos2d-x to build games for blackberry/android/iOS. I have the png and plist for the animations of a character created with texturepacker. I load them with ...
http://www.kickstarter.com/projects/539087245/spriter At 3:00 they discuss that there is a method used to separate the parts of character into individual sprites and move them saving production time ...
I'm new to Cocos2d-x and looking for a good way/tutorial on how to play animations in Cocos2d-x.