0
votes
0answers
88 views

cocos2d Move Sprite using buttons [closed]

Using CCMenu I have create Two Buttons Up and Down Here is the code CCSprite *normlUp = [CCSprite spriteWithFile:@"Up.png"]; CCSprite *selectedUp = [CCSprite spriteWithFile:@"Up.png"]; ...
0
votes
1answer
151 views

Using depth buffer on a sprite

I am following this guide: http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:tiled_maps Trying to create a tiled map that also supports multiple layers. The guide says that a way is to use ...
0
votes
0answers
110 views

Detect Sprites, they are in Shape or Not which random draw in Cocos2d

I have searched a lot on web and found some of help ful links as exact my question. Link 1 Link 2 But still i am not success to achieve this, i have done some of code lines, as like draw line by ...
1
vote
3answers
272 views

How to deal with Character body parts from Design to Cocos2d

I'm trying to figure out the pattern the game developers use together with game designers: See the picture below with the independent parts: Questions: 1) Should I create different image parts ...
1
vote
1answer
382 views

How to make a Sprite using CoreGraphics iOS - Cocos2d-iPhone

I'm trying to make a sprite that uses the graphics that are made with core graphics. I cant seem to find anything to explain how to make shapes using core graphics to create a sprite to use in ...
1
vote
1answer
59 views

Issues with background coordinate configuration in objective c with runAction?

In my game I want to have two backgrounds going one after the other creating a continuous loop moving to the left. However, right now one goes, and the other does not follow it. Here's what I ...
0
votes
1answer
354 views

Adding gesture recognizer (or dragging) to CCSprite

I'm trying to allow a CCSprite to be dragged across the screen. I've succeeded so far by doing it on a Layer level (from this tutorial). However, this only allows ONE sprite to be dragged at a time as ...
0
votes
1answer
208 views

Player sprite moving slower on iPhone 4

I just finished getting movement/jump animation for a player sprite in Xcode using Cocos2D. The basic movement algorithm is a timer that updates every 0.01 sec, changing the sprite position to ...
2
votes
3answers
483 views

How do you maintain content size vs. content quality in a mobile application?

I am developing my first Cocos2d iPhone/iPad game that includes quite a few sprites, I would need approximately 80 different. As this is for both normal and HD displays I have 2x of each sprite. I am ...
1
vote
1answer
382 views

Cocos2D Accelerometer Z axis

I am making a 2D scroller game where the player controls an airplane via the accelerometer I would like to know if it is possible to scale in and to scale out the sprite/airplane using the ...
0
votes
0answers
206 views

detect sprites by tag in parallax

I've created 3 layers and added to a parallax node in my game play scene; I don't know why it crashes when I'm enabling touch, self.isTouchEnabled = YES; on one of my layers; I want that touch to be ...
2
votes
1answer
1k views

Objective-c Cocos2d moving a sprite

I hope someone knows how to do the following with cocos2d: I want a sprite to move but not in a single line by using [cocosGuy runAction: [CCMoveTo actionWithDuration:1 position:location]]; What ...