Do I need to roll my own polygon segmentation algorithm to automate Box2d body creation from a tile map?
Before re-inventing the wheel I figured I'd ask: I'm working on a tile-based 2d-maze level generator for cocos2d + box2d. The idea is: I'm using one of the well-known graph traversal algorithms to ...
Last month, I experimented a lot in game development using cocos2d for the iPhone, especially on moving and modifying sprites. However, vertices and polygons are still new stuff for me. I developed ...