1
vote
1answer
119 views

CCParticleSystemQuad works as intended every second time

I'm using CCParticleSystemQuad for particles, loading it from plist: flourEmitter = [CCParticleSystemQuad particleWithFile:@"FlourParticles.plist"]; But it works not every time. Every second or ...
3
votes
2answers
522 views

Creating 2D waveform for Cocos2d game

I'd like to have a Waveform in my iPhone game that I am developing using Cocos2d v2.0. That's the ideal wave I'd like to achieve. A simpler wave which I would still be happy with is this one. ...
0
votes
2answers
1k views

Top down water view, cocos2d

Has anyone successfully created a top down view of a stream/river? I need to also work out how to make it look like a boat is cutting through the water.
2
votes
2answers
662 views

Registering collision on particles

I am using CCParticleSystemQuad to create particle effects. But I want my sprites to be able to collide with particles. Say your character is a dragon, the dragon breath is a particle effect emitting ...