Tagged Questions
1
vote
3answers
222 views
How to deal with Character body parts from Design to Cocos2d
I'm trying to figure out the pattern the game developers use together with game designers:
See the picture below with the independent parts:
Questions:
1) Should I create different image parts ...
0
votes
1answer
200 views
What is the current state of 2D game SDK's [closed]
There seem to be so many to choose from.
SDL
Cocos2D-x
Cocos2D-iphone
Corona
Unity
I am having a very hard time looking these over to decide why I want to use one over the other.
Advice on what ...
-1
votes
1answer
103 views
Slide down transparent CCScene
I want a transparent CCScene (or CCLayer) to slide down when the game is paused...and I want it to be clear enough to see the CCLayer behind it.
How could I do this?
Thanks
0
votes
1answer
229 views
Setting up CCMenu for Cocos2d
I am very new to Cocos2d programming and was thinking to build up my first app. I learnt some basics related to CCMenu and CCMenuItems. But I was wondering whether I could provide animations in such a ...
-1
votes
1answer
277 views
Is it any good to make play game in zoom condition?
I'm developing a game with large obstacle and sprites(in cocos2d+box2d for iPhone), then after zooming out my sprites and layer (by increasing cameraZ), I make my game to play by user, which causes ...
2
votes
1answer
734 views
Board Game Design in Cocos2d
I am going to start a chess like board game. And for that I have reviewed a number of things available.
One is http://www.mapeditor.org/, using which you can create a grid base games.
Another option ...
10
votes
7answers
2k views
Seperation of drawing and logic in games
I'm a developer that's just now starting to mess around with game development. I'm a .Net guy, so I've messed with XNA and am now playing around with Cocos2d for the iPhone. My question really is more ...