3
votes
0answers
296 views

How to achieve 'forward' movement (into the screen) using Cocos2D?

I'm interested in creating a 2.5D first-person shooter (like Doom) and I currently don't understand how to implement the player moving forward. The player will also be able to browse around the world ...
2
votes
1answer
186 views

Game speed cubic growth

Is it possible, using delta in my update method to increase a game speed variable exponentially on cubic growth (the blue line below) My maths isn't great so I'm not sure how the formula would be ...
3
votes
1answer
445 views

Smoothing rotation

I've spent the last three days trying to work out how to rotate a sprite smoothly depending on the velocity.x value of the sprite. I'm using this: float Proportion = 9.5; float maxDiff = 200; float ...
3
votes
3answers
3k views

Getting isometric grid coordinates from standard X,Y coordinates

I'm currently trying to add sprites to an isometric Tiled TMX map using Objects in cocos2d. The problem is the X and Y metadata from TMX object are in standard 2d format (pixels x, pixels y), instead ...