i'm doing a tower defense game same kingdom rush, enemy can run curve not only linearly. i found this link : 2D tower defense - A bullet to an enemy but this link use only for enemy run linearly. ...
One of the Cocos2D games I am working on has circular explosion effects. These explosion effects need to deal a percentage of their set maximum damage to all game characters (represented by ...
I'm interested in creating a 2.5D first-person shooter (like Doom) and I currently don't understand how to implement the player moving forward. The player will also be able to browse around the world ...
Is it possible, using delta in my update method to increase a game speed variable exponentially on cubic growth (the blue line below) My maths isn't great so I'm not sure how the formula would be ...
I've spent the last three days trying to work out how to rotate a sprite smoothly depending on the velocity.x value of the sprite. I'm using this: float Proportion = 9.5; float maxDiff = 200; float ...
Examples of what i'm going to need: I'm using cocos2d to draw a CCTMXTiledMap, on those tiles i'll have to draw the LOS cone. How would i test if the player is within that cone, taking obstacles ...