The clipping tag has no wiki summary.
8
votes
5answers
2k views
How can I handle sprite sheets with nonuniform sprite dimensions?
For a spritesheet with non-uniform sprite dimensions, how can I get the bounding-rectangles for each individual sprite (i.e. the blue boxes in the following image / I only drew a few examples)?
What ...
6
votes
1answer
459 views
Puzzle game: clipping of non-convex polygons on the figures
I have an original figure in the SVG file. I need to break it randomly on parts, an example of which is specified below:
I have an idea, to use for partitioning Voronoi diagram (Fortune's algorithm). ...
4
votes
1answer
944 views
Why the clip space in OpenGL has 4 dimensions?
I will use this as a generic reference, but the more i browser online docs and books, the less i understand about this.
const float vertexPositions[] = {
0.75f, 0.75f, 0.0f, 1.0f,
0.75f, ...
2
votes
2answers
120 views
XNA Sprite Clipping Incorrectly During Rotation
I'm having a bit of trouble getting my sprites in XNA to draw when near the edge of the screen.
Seemingly if you use SpriteBatch to draw then XNA will not draw it if for example (mPosition.X + ...
1
vote
1answer
547 views
Clipping polygons in XNA with stencil (not using spritebatch)
The problem... i'm drawing polygons, in this case boxes, and i want clip children polygons with its parent's client area.
// Class Region
public void Render(GraphicsDevice Device, Camera ...
0
votes
1answer
103 views
What's the standard location of a 3D clipping box?
The way I understand 3D rendering, polygons are transformed using several matrices, and they are then clipped if they are not inside a certain box, before projecting the box onto the screen. Before ...