I want to let the player wipe some dust off of a book, then start a short animation. Here's what it looks like: I'm using a clipping region on the "dusty" book bitmap image to progressively hide ...
I want to change my dark and depressing background to a happy grassy background, in real-time, such that the happy background is shown in a radius around a game character. A forcefield of happiness, ...
For a spritesheet with non-uniform sprite dimensions, how can I get the bounding-rectangles for each individual sprite (i.e. the blue boxes in the following image / I only drew a few examples)? What ...
The problem... i'm drawing polygons, in this case boxes, and i want clip children polygons with its parent's client area. // Class Region public void Render(GraphicsDevice Device, Camera ...