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XNA Sprite Clipping Incorrectly During Rotation
I'm having a bit of trouble getting my sprites in XNA to draw when near the edge of the screen.
Seemingly if you use SpriteBatch to draw then XNA will not draw it if for example (mPosition.X + ...
1
vote
1answer
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Clipping polygons in XNA with stencil (not using spritebatch)
The problem... i'm drawing polygons, in this case boxes, and i want clip children polygons with its parent's client area.
// Class Region
public void Render(GraphicsDevice Device, Camera ...