The client-server model is a centralized computing model where one node (the server) performs some service for other nodes (the clients).

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Any way to load/execute scripts (game-logic) included in a post-release DLC (Unity3D AssetBundles) on iOS since it seems its not allowed?

We are making a game where players will be granted access to new levels every week and these new levels will probably be downloaded from our server as Unity Asset Bundles The only issue is, as ...
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110 views

Game server/client like wordfeud

My friends and I are creating a game for mobile platforms. We are now in the phase of creating the multiplayer part of the game. We know how to do it but we are not sure how the multiplayer should ...
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37 views

How do I allow clients to move a GameObject that exists on the server?

I started to delve into the UNet system for the first time the other day and I've run into a bit of an issue while testing on a localhost server. In the scene there is a Rigidbody ball that I want ...
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114 views

Best practices for client-server communication in an online Android game

I'm developing an online RPG game for my "Object-Oriented Programming" module laboratory project. The client part must be written in C#, also using Unity 3D as a graphics engine. The problem is that ...
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Client side predicition tick implementation

I've been reading about client side prediction and one question I have is what's the best way to implement the server tick. I thought about using the server frame count from the game engine I'm using ...
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38 views

How to synchronize events to clients?

I need to keep the client updated on data that's rarely changed (like health) or when an event occurs (like when a player is attacked and should have "-10 hp" above him). Those 2 specific part should ...
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59 views

Security-minded design patterns / paradigm for client/server application

I am working on a client/server application and am starting to take it from proof-of-concept to actual implementation. The client is an Android application and the server is in PHP. In similar ...
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139 views

What are the disadvantages of client-side prediction?

There's lots of talk of server-side prediction, but I haven't seen a client-side alternative implemented anywhere. My game uses mouse-based movement, so it's easy to predict the player's location ...
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32 views

Turning a game into a server-client game

I'm redoing a game i wrote in XNA to Unity. The XNA game was the client to a server I wrote as a console application. How does Unity work with a server exactly, and how do you set that up?
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I need a script to control NAO robot with Unity3D by wifi network connection

I need a script to control NAO robot with Unity3D by wifi network connection. Unity will be server and NAO will be client. Can anybody help? I have a code for NAO, but I dont know how to write Unity ...
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82 views

Coding against packet injection?

So suppose a game is such that when a player clicks a button a packet is sent to the server with some parameters. And let's say only one of the players in a room can click the button and it's disabled ...
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RakNet & Allegro Client/Server Program Lagging?

I have a simple RakNet program that I wrote up with Allegro, and when I run the program and connect the Clients to the Server, they program starts to lag and uses up practically all of my CPU. I ...