The client-server tag has no wiki summary.
27
votes
9answers
9k views
How do you prevent your JavaScript / HTML5 web game from being copied or altered?
I'm in the middle of planning a game built using JavaScript and HTML5.
I'm having trouble understanding how you could prevent someone from simply copying the JavaScript from the web server and ...
17
votes
3answers
2k views
Low traffic client synchronization with server in MMO
I am implementing MMO where player flies in space on his starship controlling it with arrow keys and cooperate with other players.
I want to implement it so that player will be able to dodge his ship ...
11
votes
2answers
1k views
Is this the right architecture for our MMORPG mobile game?
These days I am trying to design architecture of a new MMORPG mobile game for my company. This game is similar to Mafia Wars, iMobsters, or RISK. Basic idea is to prepare an army to battle your ...
9
votes
2answers
3k views
What's the best server architecture for real-time games?
I'm developing a Real-Time game which should hold thousands of players in real-time (FPS like. max 1s lag). What would be the best infrastructure for this?
My idea was using 2 server clusters - one ...
8
votes
3answers
919 views
Is there a pattern for writing a turn-based server communicating with n clients over sockets?
I'm working on a generic game server that manages games for an arbitrary number of TCP socket-networked clients playing a game. I have a 'design' hacked together with duct-tape that is working, but ...
8
votes
3answers
7k views
Can I do server side programming with unity?
Another thought to my last question. If i were to do a client/server game with unity3d would i be able to do serverside programming with unity? if not can i use C# .net? if not then is there some sort ...
7
votes
3answers
3k views
Game server for an android/iOS turn-based board-game
I am currently programming an iPhone game and I would like to create an online multiplayer mode. In the future, this app will be port to Android devices, so I was wondering how to create the ...
4
votes
2answers
505 views
How can I alleviate network lag issues with players from other countries?
I am developing a small multiplayer game where players move through the map and interact with each other. The game is written in VB.Net.
When I tested my game with players on a LAN everything worked ...
11
votes
5answers
714 views
What options do I have for game hosting
DISCLAIMER: I know this question starts to leave development island but it is very game development related and still think this is the best place.
I see many free MMOs/online desktop client games ...
0
votes
1answer
722 views
Browser based MMO [closed]
We are a team of 4 trying to develop a browser based MMORPG. Its partially text based in a way like Might and Magic. The world map would be in 3D and actions would be automatically resolved. The game ...
5
votes
3answers
961 views
Securing JavaScript / PHP game data
Followup to securing-http-data-from-a-javascript-game-to-server.
I'm working on something similar, in that I have a PHP backend and a JavaScript frontend, which plays around with the HTML5 canvas ...
3
votes
3answers
227 views
Loadbalancing Questions
I have been learning networking for about 4 months. Wrote a single standalone Multiplayer server and succeeded with authoritative approach. Now I want to extend it by splitting the single server into ...
3
votes
2answers
754 views
Synchronize turn based browser game
I'm writing a browser game in php and Sql. I'm also using Javascript - Ajax and Mysql.
I'm stack on the battle system because I want to Synchronize the turns of the players in the battle.
What I ...
1
vote
4answers
852 views
Client server design question
I'm working on creating a multiplayer game, with the client in ActionScript and the server written in Java. I'm using XMLSocket in the client to connect to the server. The server code looks something ...
0
votes
1answer
920 views
Looking for architectures to develop massive multiplayer game server
Hello all Where can I find architectures and examples of building massive multiplayer game server Does the does the concept of building it on top of libenevt is right ? or I need to think more on ...
-2
votes
3answers
722 views
Client side code in browser with server communication?
Hey Guys, i want to make a 2d game. I know C++, C#, javascript.
I want my game to run in a browser so a user doesnt need to run an exe. I want the game to be multiplayer so it needs server ...