In order to save bandwidth in my multiplayer game, I do not update every object every server tick, instead each object has an updateRate which tells the game that this object is expected to be updated ...
I am making a flash game that will interact heavily with the server. For quite some time already I am using 'request hashing' technique to make sure that request data hasn't been tampered with. This ...
I am tinkering around with some simple Canvas based cave flyer game and I would like to make it multiplayer eventually. The plan is to use Node.js on the server side. The data sent over would ...
I am making multiplayer (2 players) Minesweeper like the one that's available on MS Live Messenger. Client side is going to be silverlight, server side will be MVC Application. Client (the one who is ...
If I create a client program using say C#, or develop something for the Android or Iphone, can I use Google App Engine for the server and communicate with the client application mentioned above?
DISCLAIMER: I know this question starts to leave development island but it is very game development related and still think this is the best place. I see many free MMOs/online desktop client games ...
(NOTE: This is a duplicate of a question I asked on SO, having temporarily forgotten about GameDev <hang head in shame>. When one is answered, I will link it back to the other.) I'm trying to ...