The client-server model is a centralized computing model where one node (the server) performs some service for other nodes (the clients).

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Securing JavaScript / PHP game data

Followup to securing-http-data-from-a-javascript-game-to-server. I'm working on something similar, in that I have a PHP backend and a JavaScript frontend, which plays around with the HTML5 canvas ...
7
votes
1answer
598 views

How does OnLive work, and is there anything special Game Developers need to do?

The OnLive service works by "cloud rendering", which is very different from the traditional model of "on-premise rendering" that we are all familiar with. How does this work at a technical level, and ...
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votes
3answers
904 views

Client side code in browser with server communication?

Hey Guys, i want to make a 2d game. I know C++, C#, javascript. I want my game to run in a browser so a user doesnt need to run an exe. I want the game to be multiplayer so it needs server ...
4
votes
2answers
463 views

Flash <=> server, protocol protection

I am making a flash game that will interact heavily with the server. For quite some time already I am using 'request hashing' technique to make sure that request data hasn't been tampered with. This ...
6
votes
4answers
902 views

Can Google App Engine communicate with a stand alone program?

If I create a client program using say C#, or develop something for the Android or Iphone, can I use Google App Engine for the server and communicate with the client application mentioned above?