Tagged Questions
1
vote
1answer
250 views
Multiplayer (Database, Users,etc) for game
I'm am looking to add multiplayer into my game (2D Platformer in XNA C#) My worlds are quite large (Up to 30 Million tiles max, Average 20 million maybe. 2000x10000). You could say the game is quite ...
3
votes
3answers
306 views
How can multiple clients be out of sync if they use the same RNG seed?
I have been working on a client-server architecture to enable LAN play for my open source game, Aigilas. In its current state, players stay synced in all running instances of the game but enemies and ...
0
votes
0answers
127 views
Articles on writing a networked game with a server
I want to try out writing a networked game, as it is an important and complex field.
Here is my enviroment:
XNA (C#), A player object, drawn as a circle, with movement input. Top down.
I want to:
...
0
votes
2answers
174 views
Server Client position information exchanging
I am doing small game in xna client/server, there can be 50f per seconds, but i don't belive that each client has to sent 50 mesagges about only their position, and then get back from server, regular ...
3
votes
1answer
447 views
XNA server client model
Hi what is the best model for creating client server application in one solution in xna, client as xna application, server as console and model as reference added to client and server? or maybe one ...
3
votes
1answer
374 views
What is the best way to code the XNA Game Server for FPS game?
I'm writing a FPS XNA game. It gonna be multiplayer so I came up with following:
I'm making two different assemblies — one for the game logic and the second for drawing it and the game irrelevant ...
1
vote
1answer
623 views
XNA 4.0 and Lidgren Library, How do I create a server/client hybrid?
My use of terminology may be off a little bit. I have been playing around with the Lidgren XNA sample for how the library works, and it is simple to implement it looks like.
I am curious on the logic ...

