Tagged Questions
6
votes
2answers
354 views
MMORPG server-side java architecture
I am currently making a MMORPG game, which is turn-based. The client is supposed to run on Android. Now, my friend is doing the graphics, and I have been doing the game classes (player, weaponry, ...
4
votes
3answers
335 views
How do I allow a player to build a dedicated server, but prevent them from cheating?
Instead of maintaining a central server, many games allow players to build their own server, like Minecraft.
But if you give them the server-side program, how could you prevent them from cheating? I ...
3
votes
2answers
119 views
How do I resolve asynchronous client actions against an authoritative server state?
I have a multiplayer card game which I am in the process of developing.
The game is relatively simple; players have a certain number of cards which they can activate, sell, or use in various other ...
0
votes
1answer
203 views
php multiplayer game - server&client model
I'm working on a simple round&web-based multiplayer game. The idea of the game is very simple: The players get an array of audio files which they listen to and write the transcripts for in 5 ...
1
vote
1answer
207 views
Do I need to create my own or use a commercial server for the features and matchmaking options I want my game to support? [closed]
So I'm developing an indie turn-based game for iOS and, in coding up a Game Center matchmaking class, I'm starting to question whether Game Center is even the best choice for what I want this game to ...
2
votes
3answers
198 views
General directions on developing a server side control system for JS/Canvas Action RPG
Well, yesterday I asked on anti-cheat JS, and confirmed what I kind of already knew that it's just not possible.
Now I wanna measure roughly how hard it is to implement a server side checking that is ...
1
vote
1answer
379 views
How do I go from a simple html5 tic tac toe game to an online 2 player game?
I've been working on an online 2 player Tic Tac Toe solution for blackberries. both old and new. And so far I have html5 code that has a 3 x 3 layout that switches between x and o for the game ...
3
votes
3answers
232 views
Loadbalancing Questions
I have been learning networking for about 4 months. Wrote a single standalone Multiplayer server and succeeded with authoritative approach. Now I want to extend it by splitting the single server into ...
3
votes
1answer
377 views
What is the best way to code the XNA Game Server for FPS game?
I'm writing a FPS XNA game. It gonna be multiplayer so I came up with following:
I'm making two different assemblies — one for the game logic and the second for drawing it and the game irrelevant ...
0
votes
2answers
536 views
Server hosting and costs [closed]
I'm developing a game that will require renting a server. The server will be used to host scores, clans, friends(on/off), match making, lobby, and chat. The game/match will be hosted by each player ...
11
votes
3answers
781 views
How do I efficiently code both the client and server at the same time?
I'm coding my game using a client-server model. When playing on singleplayer, the game starts a local server, and interacts with it just like a remote server (multiplayer). I have done this to avoid ...
8
votes
3answers
942 views
Is there a pattern for writing a turn-based server communicating with n clients over sockets?
I'm working on a generic game server that manages games for an arbitrary number of TCP socket-networked clients playing a game. I have a 'design' hacked together with duct-tape that is working, but ...
3
votes
2answers
772 views
Synchronize turn based browser game
I'm writing a browser game in php and Sql. I'm also using Javascript - Ajax and Mysql.
I'm stack on the battle system because I want to Synchronize the turns of the players in the battle.
What I ...
1
vote
4answers
860 views
Client server design question
I'm working on creating a multiplayer game, with the client in ActionScript and the server written in Java. I'm using XMLSocket in the client to connect to the server. The server code looks something ...
7
votes
3answers
3k views
Game server for an android/iOS turn-based board-game
I am currently programming an iPhone game and I would like to create an online multiplayer mode. In the future, this app will be port to Android devices, so I was wondering how to create the ...
9
votes
2answers
3k views
What's the best server architecture for real-time games?
I'm developing a Real-Time game which should hold thousands of players in real-time (FPS like. max 1s lag). What would be the best infrastructure for this?
My idea was using 2 server clusters - one ...
13
votes
6answers
785 views
What options do I have for game hosting
DISCLAIMER: I know this question starts to leave development island but it is very game development related and still think this is the best place.
I see many free MMOs/online desktop client games ...