Would it be too much overhead to keep a HashMap of variables on a server per object for the purpose of syncing object changes with the client?
I am currently writing a server for a multiplayer game. I am trying to find a good solution for synchronizing GameObjects across the server. The server sends each client a snapshot of every object in ...
I'm coding my game using a client-server model. When playing on singleplayer, the game starts a local server, and interacts with it just like a remote server (multiplayer). I have done this to avoid ...
I have developed a game on Android. Now I want to play it on wifi or 3G. I have game packets which I want to send form client (mobile) to server then to another client (mobile). I don't know how to ...
I'm working on creating a multiplayer game, with the client in ActionScript and the server written in Java. I'm using XMLSocket in the client to connect to the server. The server code looks something ...
basically I have a game client that has communicate with a server for almost every action it takes, the game is in Java (using LWJGL) and right now I will start making the server. The base of the ...