3
votes
1answer
448 views

What is the best way to code the XNA Game Server for FPS game?

I'm writing a FPS XNA game. It gonna be multiplayer so I came up with following: I'm making two different assemblies — one for the game logic and the second for drawing it and the game irrelevant ...
3
votes
2answers
312 views

Best way to verify client files are same as server

In a client server game architecture, what are the possible ways to verify that the client has not modified things like gfx assets or client side scripts? Obviously no solution is perfect, but I ...
-2
votes
3answers
2k views

Best Platform/Engine for turn based Client/Server Android game [closed]

I'm currently designing a turn based game for tablets. Initially for Android with porting to iOS later considered in design. I'm having trouble narrowing down the available technologies to even know ...