0
votes
0answers
131 views

Worker roles in Windows Azure to host a multiplayer server

I've been doing research on where to host a simple multi-player backend for a simple game I'm developing. So as a first choice I downloaded the Windows Azure SDK, which provides a nice and simple ...
-6
votes
1answer
373 views

World of Warcraft like C++/C# server (highload)

I know it is very big topic and maybe my question is very beaten, but I'm interesting of basics how to write highload server for UDP/TCP client-server communications in MMO-like game on C++/C#? I mean ...
3
votes
3answers
306 views

How can multiple clients be out of sync if they use the same RNG seed?

I have been working on a client-server architecture to enable LAN play for my open source game, Aigilas. In its current state, players stay synced in all running instances of the game but enemies and ...
0
votes
0answers
127 views

Articles on writing a networked game with a server

I want to try out writing a networked game, as it is an important and complex field. Here is my enviroment: XNA (C#), A player object, drawn as a circle, with movement input. Top down. I want to: ...
0
votes
1answer
1k views

C# multi-player socket server (need clarification/suggestions)

I've been working on an 2D-RPG for a while and I recently decided to make it into an MMO (not really massive, but multi-player). Anyways, I'm attempting to write a game server in C#. Yes, I know I ...
1
vote
1answer
623 views

XNA 4.0 and Lidgren Library, How do I create a server/client hybrid?

My use of terminology may be off a little bit. I have been playing around with the Lidgren XNA sample for how the library works, and it is simple to implement it looks like. I am curious on the logic ...