I'm trying to create bouncing balls with realistic physics. At the moment, when the balls hit each other, they bounce back in the same direction they came from. How do I make them more realistic? I ...
How the values of h and the perpendicular had computed or taken in this answer of a previous question??? please clarify it How can I make a spline out of three points that define circular arc?
I'm working on a 2D tile based game. I want NPC's to be able to destroy tiles, and ideally I would have a function, which takes a central x,y and then based upon a circular area from that point ...