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1answer
47 views

Revert to closest non intersecting position

First, let me start by saying: Please forgive me if this question have already been asked. I've tried to search but didn't find any solution. (It might be due to my lack of terms). I have two ...
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2answers
462 views

Circular movement - eliminating speed ups near Y = 0

I have a basic algorithm to rotate an enemy around a 200 unit radius circle with center 0. This is how I'm achieving that: if (position.Y <= 0 && position.X > -200) { position.X -= ...
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1answer
424 views

How to handle circle penetration

I've been working on cirlce to circle collision and have gotten the intersection method working correctly, but I'm having problems using the returned values to actually seperate the circles from one ...