0
votes
1answer
145 views

How to solve the overlap of two circles that collide

I have two circles , one of the circles is static the other is moving around. I have a method that checks whether the two circles collide. How to make the two circles don't overlap when colliding? ...
0
votes
1answer
47 views

Revert to closest non intersecting position

First, let me start by saying: Please forgive me if this question have already been asked. I've tried to search but didn't find any solution. (It might be due to my lack of terms). I have two ...
9
votes
4answers
1k views

Circle inside circle collision

In one of my projects I have a game area in the shape of a circle. Inside this circle another small circle is moving around. What I want to do is keep the small circle from moving outside the bigger ...
1
vote
1answer
425 views

How to handle circle penetration

I've been working on cirlce to circle collision and have gotten the intersection method working correctly, but I'm having problems using the returned values to actually seperate the circles from one ...
1
vote
3answers
521 views

How does this circle collision detection math work?

I'm going through the wildbunny blog to learn about collision detection. I'm confused about how the vectors he's talking about come into play. Here's the part that confuses me: p = ||A-B|| – ...