I have some 2d circles on a plane, each has its own minRadius and maxRadius. When two circles collides, both of them will shrink their radius, so the actual radius of a circle is in range [minRadius, ...
I have two circles , one of the circles is static the other is moving around. I have a method that checks whether the two circles collide. How to make the two circles don't overlap when colliding? ...
First, let me start by saying: Please forgive me if this question have already been asked. I've tried to search but didn't find any solution. (It might be due to my lack of terms). I have two ...
In one of my projects I have a game area in the shape of a circle. Inside this circle another small circle is moving around. What I want to do is keep the small circle from moving outside the bigger ...
I've been working on cirlce to circle collision and have gotten the intersection method working correctly, but I'm having problems using the returned values to actually seperate the circles from one ...
I'm going through the wildbunny blog to learn about collision detection. I'm confused about how the vectors he's talking about come into play. Here's the part that confuses me: p = ||A-B|| – ...