Chipmunk is a 2D rigid body physics library written in C. Intended to be blazingly fast, portable, numerically stable, and easy to use.

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Can't override velocity_func when compiling cocos2d-x JavaScript in IOS?

I am attempting to overwrite the Chipmunk's Body.prototype.velocity_func. It works perfectly when viewing my game via HTML5 Canvas, but when I compile my Xcode project, the velocity_func is never ...
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cocos2dx - Swipe and cut the sprite

I am trying to implement swipe and cut a sprite using cocos2dx and inbuilt chipmunk. For the solution I have done following things Enabled physics in the scene, so that the body falls on cut. ...
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cocos2dx - Bypass body contact

I am using cocos2dx and setup two Sprites with same Physics Body definitions see below PhysicsBody *physicsBody=PhysicsBody::createBox(size,PhysicsMaterial(1.0f,0.0,0.5f),Vec2(0, size.height*0.5)); ...
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Cocos2d - Physics bodies randomly loosing Velocity along an axis after impact

This just started occurring and seems to randomly happen during, and between, game sessions. A dynamic moving body collides with a static body and instead of bouncing off looses (almost completely) ...
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261 views

Cocos2dx+Chipmunk: Fully elastic collision between moving bodies

I'm using Cocos2dx and the built in Chipmunk physics engine, and currently I've got my PhysicsBodys' materials set up with: Density=0 Restitution=1 Friction=0 in order to get fully elastic ...
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362 views

Cocos2dx - Physics - Abort() When Changing Dynamic PhysicBody to Static?

I just learned cocos2dx v3.3 integrated chipmunk physics engine. Here ,as you see, I create a simple circle with physic as: auto sprite = Sprite::create("circle.png"); auto body = ...
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722 views

Implementing one-way platforms in Chipmunk

I am making game in cocos2d-x, but it's the first time I am using a physics engine i.e. Chipmunk. (It's built-in to cocos2d-x.) I want to make a one-way platform: When my character jumps into a ...
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294 views

applyAngularVelocity causes error when called right after object instantiation

I'm trying to make a physicsBody rotate as soon as it is instantiated. CCNode* ball = [CCBReader load:@"Ball"]; [ball.physicsBody applyForce:force]; [ball.physicsBody ...
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126 views

How do I get a sprite's angle after collision?

I'm using Cocos2d (version 3) and I want my hero sprite to be jostled around by incoming enemy sprites. The Chipmunk-based physics work, but I need some way to track the rotation of the sprite after a ...
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400 views

How to move the object(tanker ) on slope image in chipmunk Spacemanager

I have used one polygon shape image (terrain)in my game its just like mountain and now i want to move the tanker on mountain path from one direction to other and then its turn on touching of the ...
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293 views

How to move a sprite on a slope in chipmunk Spacemanager [duplicate]

Possible Duplicate: How to move the object(tanker ) on slope image in chipmunk Spacemanager I have used one polygon shape image (terrain) in my game. It's just like a mountain, and now I ...
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1answer
239 views

Is it easy to switch from Chipmunk to Box2D?

Currently I'm doing some prototyping with physics in Python and I later plan to port the code over to C++. Box2D has some features that I really like so I'd rather use that library instead. The ...
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744 views

Pseudo-magnet implementation with chipmunk

How should I go about implementing "natural" magnet on a certain body in chipmunk space? Context is of simple bodies lying in the space (think chessboard). When one of the figures is activated as a ...
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554 views

Cocos2d and Body with few collision shapes using chipmunk

I'm using Cocos2d (0.99.5) with chipmunk physics engine. Currently I'm trying to place a body into space which is combined from few circle shapes. Let's say I have a corresponding sprite image with ...