A 2-player, turn-based board game played on an 8x8 checkered board. Each player has 16 pieces: 1 King, 1 Queen, 2 Bishops, 2 Knights, 2 Rooks, 8 Pawns. A game is won when one player captures the other player's King.

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16
votes
6answers
2k views

Elegant solution for coloring chess tiles

I am re-developing a chess game I wrote in Java, and was wondering if there is an elegant algorithm to color chess tiles on a numbered chess board. Right now my solution uses if else statements to ...
16
votes
2answers
910 views

AI: Learning vs. Strategizing

I have a theory on AI that I would like to write a "whitepaper" about. The distinction I want to explore in AI is learning vs. strategizing. My question is, where can I read other material about this ...
8
votes
3answers
575 views

The best algorithm enhancing alpha-beta?

I'm studying AI. My teacher gave us source code of a chess-like game and asked us to enhance it. My exercise is to improve the alpha/beta algorithm implementing in that game. The programmer already ...
4
votes
3answers
2k views

Which algorithm used in Advance Wars type turn based games

Has anyone tried to develop, or know of an algorithm such as used in a typical turn based game like Advance Wars, where the number of objects and the number of moves per object may be too large to ...
-3
votes
1answer
140 views

Any faster method?

Manhattan distance is used to the center in chess code that uses an 0x88 board . 0x88 board is 128 square. public static final byte DISTANCE[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ...
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votes
1answer
127 views

This code is of chess game. What is represented by 'DISTANCE' in code? [closed]

package chess; public class Evaluate { public static final int PIECE_KING = 0; public static final int PIECE_QUEEN = 1; public static final int PIECE_ROOK = 2; public static final int ...