A 2-player, turn-based board game played on an 8x8 checkered board. Each player has 16 pieces: 1 King, 1 Queen, 2 Bishops, 2 Knights, 2 Rooks, 8 Pawns. A game is won when one player captures the other player's King.

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Which algorithm used in Advance Wars type turn based games

Has anyone tried to develop, or know of an algorithm such as used in a typical turn based game like Advance Wars, where the number of objects and the number of moves per object may be too large to ...