I am studying some chess and others AI algorithms and the majority of these implementations are made in C and C++, my question is, if I make a chess board and all the graphic thing in Unity, can I ...
Has anyone tried to develop, or know of an algorithm such as used in a typical turn based game like Advance Wars, where the number of objects and the number of moves per object may be too large to ...
I'm studying AI. My teacher gave us source code of a chess-like game and asked us to enhance it. My exercise is to improve the alpha/beta algorithm implementing in that game. The programmer already ...