A 2-player, turn-based board game played on an 8x8 checkered board. Each player has 16 pieces: 1 King, 1 Queen, 2 Bishops, 2 Knights, 2 Rooks, 8 Pawns. A game is won when one player captures the other player's King.

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0answers
25 views

Performance of chess board representation [closed]

Have you ever heard about CCR board representation by Vladimir Vukovic ?that was used for chess software which is presented with very limited information available even the resource is hard to get. ...
0
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2answers
79 views

Procedural Turn Based Puzzle Generation?

Alright, we have a large set of possible moves (what the player is allowed to do). We also have a well defined state of success that defines the desired goal. We want to generate a configuration where ...
2
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1answer
342 views

NegaScout with Zobrist Transposition Tables in Chess

I'm trying to put Transposition tables into my alpha beta scout. I do see an incremental speed boost I think toward mid or late game, however, even with a table size of 1-2GB, its may or may not be ...
1
vote
1answer
220 views

Human vs human android chess game design [closed]

First of all I am total amateur in game development and sorry for my poor English. I want to make android human vs human chess game. So I am wondering how to design it? scenario 1: User connect to ...
4
votes
2answers
744 views

Can I use an AI engine written in C++ in my Unity game? If yes, how can I do this?

I am studying some chess and others AI algorithms and the majority of these implementations are made in C and C++, my question is, if I make a chess board and all the graphic thing in Unity, can I ...
17
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6answers
2k views

Elegant solution for coloring chess tiles

I am re-developing a chess game I wrote in Java, and was wondering if there is an elegant algorithm to color chess tiles on a numbered chess board. Right now my solution uses if else statements to ...
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votes
1answer
146 views

Any faster method?

Manhattan distance is used to the center in chess code that uses an 0x88 board . 0x88 board is 128 square. public static final byte DISTANCE[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ...
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1answer
156 views

This code is of chess game. What is represented by 'DISTANCE' in code? [closed]

package chess; public class Evaluate { public static final int PIECE_KING = 0; public static final int PIECE_QUEEN = 1; public static final int PIECE_ROOK = 2; public static final int ...
4
votes
3answers
3k views

Which algorithm used in Advance Wars type turn based games

Has anyone tried to develop, or know of an algorithm such as used in a typical turn based game like Advance Wars, where the number of objects and the number of moves per object may be too large to ...
8
votes
3answers
765 views

The best algorithm enhancing alpha-beta?

I'm studying AI. My teacher gave us source code of a chess-like game and asked us to enhance it. My exercise is to improve the alpha/beta algorithm implementing in that game. The programmer already ...
16
votes
2answers
1k views

AI: Learning vs. Strategizing

I have a theory on AI that I would like to write a "whitepaper" about. The distinction I want to explore in AI is learning vs. strategizing. My question is, where can I read other material about this ...