Term 'character' in games is usually associated with complex interacting game entities which represent either player itself or non-player entities (NPC).
12
votes
5answers
532 views
What are the makings of a good Character
What properties make the main character of a game such that players can easily identify with it? Can the same set properties be used when designing the NPC characters players interact with, or should ...
11
votes
2answers
356 views
How can I implement Offline Skilling
An example of offline skilling would be EvE Online. Your character (pilot) does not gain skills by getting experience. Instead, your character gains skillpoints towards a skill you are training ...
11
votes
2answers
632 views
Are any 3D-design skills required for game development?
God knows I am no graphics designer! Aside, I'm a good developer with much experience.
So, my quesiton is the following:
Are any 3D-design skills required for game development?
If no, how to write ...
9
votes
2answers
574 views
How to manage dependencies between tile map and units
I have a 2D tile-based strategy in the works. I'm wandering how to handle the relationship between the map and the units on the map.
Given a tile coordinate I'll need to be able to get the unit ...
8
votes
6answers
781 views
Examples of interesting implementations of character stats?
I've got this BBG going ( http://ninjawars.net ), and the character stats currently are simplistic. I'm looking to add a few stats to the current 1/2 (strength and maximum hitpoints, essentially).
...
8
votes
3answers
722 views
What kind of system can I use to balance an RPG?
I'm developing a 2D RPG game, like Zelda. I've developed a first version, for studies.
Now, I'd like rewrite it in better way
The character has strength, agility, willpower, constitution, dexterity ...
7
votes
2answers
803 views
Methods for character design
When one begins the character design process, what are good starting points? Are there well known methodologies or systems to help in this process? How does the design process work in game industry, ...
6
votes
3answers
1k views
Character Animation Architecture
Can anyone explain the general architecture typically used for 3D character animation?
Are movements like walking and falling scripted against the skelton, and simply executed on input? If so, is ...
6
votes
2answers
250 views
Self-righting agents that have fallen over
I need insect-like agents that have fallen/rolled on their back/side to naturally re-orient themselves. The agents are modeled as simple cuboids in the physics engine (Bullet) to approximate an ...
6
votes
3answers
196 views
Game Characters vs Characters in other medias
How do a characters designed for a game differ from characters made for books or movies? When a book or a movie is converted into a game, what are the differences and similarities that have to be ...
6
votes
2answers
497 views
Legal issues concerning using superheroes in games
Before proceeding on with the idea of developing a mobile game that involves superhero characters from both Marvel/DC Comics, I am taking a serious dip into looking into things from a legal point of ...
5
votes
4answers
348 views
Can I use a genetic algorithm for balancing character builds?
I'm starting to build a online PVP (duel like, one-on-one) game, where there is leveling, skill points, special attacks and all the common stuff. Since I have never done anything like this, I'm still ...
5
votes
2answers
2k views
How do I make my character slide down high-angled slopes?
I am currently working on my character's movement in Unity3D. I managed to make him move relatively to the mouse cursor.
I set a slope limit of 45°, which does not allow the character to walk up the ...
4
votes
1answer
327 views
In MMO game, how to handle user characters, who are offline?
In my medieval MMO game, players have their own character, that represents themselves inside game. Like a King. Players could have cities and armies, but King acts as main driving force.
Then it ...
4
votes
1answer
611 views
What solutions are available for 3d character creation/editing in games?
Many RPGs and MMOs offer a system for creating a character model, with varying levels of customization. Are there any open source libraries for this? Any libraries which can be licensed? Has anyone ...
3
votes
6answers
1k views
Character Stats and Power
I'm making an RPG game system and I'm having a hard time deciding on doing detailed or abstract character statistics. These statistics define the character's natural - not learned - abilities. For ...
3
votes
6answers
369 views
What NPC gets attacked first when attacking an NPC party in an RPG?
Let's say I am in a battle with four trolls, and I have the highest initiative, so I attack first. Should I randomly choose a troll to attack? Proximity to each troll does not matter (it is not a ...
3
votes
2answers
285 views
Character coding / programming
Lately I tryed a few times to create characters for some games, but at some certain point (especially when collision detection came in) everything became messy and the interaction between chars, the ...
3
votes
0answers
233 views
How to prevent the main character to push other characters with Bullet Physics?
I am doing a 3D RPG game, and I want the player to be unable to push the other characters in the game like if they were inside the static geometry of the level, but I want the other characters to push ...
2
votes
1answer
257 views
Simple 2D hair simulation/manipulation
I would like to simulate very simple hair in a 2D environment, and will need to be able to "brush" the hair.
What I want to do: A 2D character is facing squarely towards the player. The player can ...
2
votes
1answer
337 views
animate a drawn 2D image to move
I am trying to make a game where the person can create their own character, but instead of using a character builder, i want the person to be able to draw their character. how do i code that in c# so ...
2
votes
3answers
753 views
How to animate a character from a sprite sheet?
I'm making an online game, and I had been using a blank square as the character until recently. Now I want to add a real, animated character.
I downloaded a free sprite sheet which has 12 (3x4) ...
2
votes
1answer
794 views
Is there a free source for flat/32-bit character avatars to build off of?
I'd like to use some pixel characters as a base for tweaking into characters for my browser-based-game http://ninjawars.net . (In other words, I take a base template and I modify it with colors and ...
2
votes
1answer
248 views
C# - separate sprite for 2d character and arms
I'm making a 2D action platformer in C# (not using XNA).
So far I have the character drawn on the screen, animating and moving. The sprite sheets provided by the artist have the character and arms in ...
2
votes
1answer
436 views
2D RPG - Character sprite size bigger than tile size
Ok so I'm trying to make a nice little RPG game in Java & Slick2D engine, the tiles are 16x16, so the collision array is also 16x16, how ever my character sprite is 16x20
What would be the best ...
2
votes
1answer
552 views
Character and Weapon animation interaction
If I have two models, for example: some character, and a bow, how do I work with them together in 3DS Max to animate them both (for example, when the character shoots an arrow with his bow, the ...
2
votes
1answer
455 views
MySQL - Storing Character Inventory
What is the best way of storing the character's inventory (consisting of each item having a value for type and quantity). The only methods I can think of is to use the "text" type of field then parse ...
2
votes
1answer
67 views
How to apply effects that occur (or change) over time to characters in a game?
So assume that I have a system that applies Effects to Characters like so:
public class Character {
private Collection<Effect> _effects;
public void AddEffect (Effect e) {
...
2
votes
0answers
80 views
How are character creators/customizers done in other games?(Reference images inside) [duplicate]
Possible Duplicate:
What techniques could I use to give players the ability to control certain features, e.g. fatness?
How are character creators(usually seen in RPGs) done?
Such as, the ...
1
vote
2answers
350 views
Can I use the Minecraft avatar in my game as long as I texture it differently?
I'm creating a block-based game and am ready to start developing the avatar. I would like to use the Minecraft avatar model but use my own higher resolution texture. Can I do this or will I be ...
1
vote
3answers
309 views
Should there be a limit to how many in game models there is for a 3d MMORPG?
I was considering building a character creator/customizer program that would enable a player to create their own 3d model based off of a series of preset body parts. i.e. A player could choose to add ...
1
vote
1answer
80 views
File Path Characters
I have a simple question that I can't find a answer to:
With the .NET Framework what is the difference in saying "folder1/folder2/file" and "folder1\\folder2\\file" in a file directory? Is there even ...
1
vote
2answers
216 views
Make a 2D character stop moving and going back when encounter an obstacle
I am using a 2d character who is sliding infinite ( huge incrementation of the X or Y value ) when moving.
He can only move up, down, left, right inside a virtual grid, made of multiple squares.
Now ...
1
vote
3answers
280 views
Moving a 2D character on a straight line
I am trying to create an Android Game and I am facing my first big problem.
After reading blogs, tutos ... I am able to easily move a character with a drag and drop, make it move move to a touched ...
1
vote
1answer
868 views
As3 Character movement in diffrent directions with labels?
I hope you can help me with the following problem:
I made a character in Illustrator. The player sees the character from above.
When you press the left arrow key character.gotoAndStop('left'); the ...
1
vote
1answer
4k views
How to use rigid bodies for characters?
First off, I am making a game similar to SSB, which relies heavily on physics, even though it is a sidescroller. I am currently using Unity.
In Unity there are "character controllers" which are used ...
1
vote
2answers
643 views
Suggestion for C++ reinforcement learning library to control flocking algorithm
I am looking to use reinforcement learning to adaptively modify the weights involved in a flocking algorithm (i.e. 'boids').
Searching google revealed several libraries, but I don't know anything ...
1
vote
1answer
75 views
How do I export Daz3D characters into an XNA format?
How do I export 3D animated characters created in Daz3D studio to a format suitable for inclusion in XNA video games? I'm looking for instructions on how to make sure weight, bones, vertices and ...
1
vote
1answer
523 views
How to make a customizable 3D character with maya for a flash game
i'm working in a 3d flash role-playing game with alternativa 3d engine.
My game requires the main character to be customizable, for example, the player must be able to add a mustache, a hat, a tie, ...
1
vote
1answer
109 views
relationship between eye height and collision body in UDK
We are using the UDK in a research lab setting so we must understand exactly how tall users feel in the virtual world (camera position). By Googling and digging through code, we have discovered the ...
1
vote
0answers
128 views
UDK: Animating characters with weapons
I imported a custom character and a pistol model to UDK and both work, but the pistol doesn't appear with the animation of the pistol when I shoot or reload... Also, the character doesn't change its ...
1
vote
1answer
146 views
Need to make animation whereby the character shatters into a bunch of pieces
I would like to take a 3d character model, cut out a bunch of shapes (or a bunch of triangles in the shape of the pieces I want) and then have the pieces separate from each other at the beginning of ...
0
votes
2answers
199 views
How to create character avatars without lots of artwork?
I am writing a mafia RPG game where it is required to hire "goons" to be part of your family, I have about 10 "goon" avatars/artwork (+ retina) already and am hitting a problem.
The problem is that ...
0
votes
1answer
298 views
Isometric drawing “Not Tile Stuff” on isometric map?
So I got my isometric renderer working, it can draw diamond or jagged maps...Then I want to move on...How do I draw characters/objects on it in a optimal way?
What Im doing now, as one can imagine, ...
0
votes
2answers
76 views
Crash when trying to detect touch [closed]
I've got a character in a 2D game using surfaceView that I want to be able to move using a button (eventually a joystick), but my game crashes as soon as I try to move my sprite.
This is my ...
-1
votes
1answer
403 views
-1
votes
1answer
141 views
3D Character Development [closed]
First and for most. I do have a fair amount of experience programming. I have experience with many programming languages and I have taken a few courses in computer science. I have development some ...
-3
votes
1answer
216 views
Character jump animation is not working when I hit the space bar [closed]
I am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when I hit the space bar. I can't seem to find the problem. I have also include the code below to make ...
-3
votes
2answers
115 views
Seeking first-hand information about cow intelligence, compared to other barnyard animals [closed]
Does anyone have first-hand information about cows? Specifically, how smart is the average cow compared to other common barnyard animals?
examples: Sheep, goats, dogs, cats, turkeys, pigs, horses
...