Term 'character' in games is usually associated with complex interacting game entities which represent either player itself or non-player entities (NPC).

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Does the gender of a game's protagonist affect sales?

Most protagonists of games are male. I imagine the conventional wisdom is that this is because We live in a patriarchal society, especially when it comes to game development, and The target ...
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1answer
1k views

Why is it that the majority of npc character models are roughly the same height in video games?

In the majority of video games I play, I notice that NPC's are the same height. What's up with that? It kinda takes me out of the experience, when I see ten people in a row that are 5 foot 8. Anyone ...
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18answers
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How can I make the “Strength” attribute more attractive to Wizard/Caster classes in a RPG game? [closed]

I have a game where, among many attributes, is Strength and Constitution. In Ultima Online, Strength was used for hit points. However, I would like to avoid this- as Hit Points are so incredibly ...
18
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2answers
2k views

Character ability power balance

I'm making a game where the player controls a character. This character starts off bland & weak. But over the course of playing the game, picks up abilities which the character uses as ...
13
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5answers
815 views

What are the makings of a good Character

What properties make the main character of a game such that players can easily identify with it? Can the same set properties be used when designing the NPC characters players interact with, or should ...
12
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2answers
433 views

How can I implement Offline Skilling

An example of offline skilling would be EvE Online. Your character (pilot) does not gain skills by getting experience. Instead, your character gains skillpoints towards a skill you are training ...
12
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2answers
753 views

Are any 3D-design skills required for game development?

God knows I am no graphics designer! Aside, I'm a good developer with much experience. So, my quesiton is the following: Are any 3D-design skills required for game development? If no, how to write ...
11
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2answers
1k views

Methods for character design

When one begins the character design process, what are good starting points? Are there well known methodologies or systems to help in this process? How does the design process work in game industry, ...
10
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2answers
921 views

How to manage dependencies between tile map and units

I have a 2D tile-based strategy in the works. I'm wandering how to handle the relationship between the map and the units on the map. Given a tile coordinate I'll need to be able to get the unit ...
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3answers
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How are game characters animated? [closed]

I will be working with my friends on our final year project. Our game will be FPS and I have to draw some animations for FPS view and other enemy character that can be programmed easily to make a good ...
8
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6answers
1k views

Examples of interesting implementations of character stats? [closed]

I've got this BBG going ( http://ninjawars.net ), and the character stats currently are simplistic. I'm looking to add a few stats to the current 1/2 (strength and maximum hitpoints, essentially). ...
8
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2answers
886 views

Representing feelings such as temperature, pain, smell, taste, hunger, and thirst immersively

In a totally immersive, simulation-type role-playing game, the player should not look at bars or numbers to keep track of his or her stats, so another method of showing these stats is needed. For ...
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3answers
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What kind of system can I use to balance an RPG?

I'm developing a 2D RPG game, like Zelda. I've developed a first version, for studies. Now, I'd like rewrite it in better way The character has strength, agility, willpower, constitution, dexterity ...
8
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1answer
1k views

Why is the root of the character rig the pelvis?

When creating character rigs for video games we always set the root of the rig and all the kinematic chains to the pelvis of the character. Is their a specific reason that we do that or is it by ...
8
votes
3answers
331 views

Game Characters vs Characters in other medias

How do a characters designed for a game differ from characters made for books or movies? When a book or a movie is converted into a game, what are the differences and similarities that have to be ...
8
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2answers
9k views

How do I make my character slide down high-angled slopes?

I am currently working on my character's movement in Unity3D. I managed to make him move relatively to the mouse cursor. I set a slope limit of 45°, which does not allow the character to walk up the ...
7
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4answers
791 views

Can I use a genetic algorithm for balancing character builds?

I'm starting to build a online PVP (duel like, one-on-one) game, where there is leveling, skill points, special attacks and all the common stuff. Since I have never done anything like this, I'm still ...
7
votes
1answer
355 views

What's the name for the random animations played when character isn't doing anything else?

In many games, the main characters or enemies usually do some random stuff when idle other than just standing there breathing. For example, they may take a nap or eat some food. These add nothing to ...
7
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1answer
215 views

How does a developer ask for the rights to use a character?

What channels must a developer go through to ask for the rights to a character? I want to make a point and click adventure based on Freddy Krueger, and I know my chances are slim, but how do you even ...
6
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3answers
2k views

Character Animation Architecture

Can anyone explain the general architecture typically used for 3D character animation? Are movements like walking and falling scripted against the skelton, and simply executed on input? If so, is ...
6
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2answers
283 views

Self-righting agents that have fallen over

I need insect-like agents that have fallen/rolled on their back/side to naturally re-orient themselves. The agents are modeled as simple cuboids in the physics engine (Bullet) to approximate an ...
6
votes
2answers
2k views

How to customize a character with new objects (clothes, body parts) in a 3D game?

how do we customize a character in a game by adding, for example, a different clothing? The character has an armature, made in Blender, if I add a new object with the game engine, I would have to copy ...
6
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2answers
622 views

Legal issues concerning using superheroes in games

Before proceeding on with the idea of developing a mobile game that involves superhero characters from both Marvel/DC Comics, I am taking a serious dip into looking into things from a legal point of ...
6
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1answer
290 views

How can I implement large moving “colossus” characters that also act as environmental objects?

I'm curious how enormous characters that act both as entities and environments are implemented. I'm thinking of characters like in Shadow of the Colossus which move, but which the player can also ...
5
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6answers
3k views

Character Stats and Power

I'm making an RPG game system and I'm having a hard time deciding on doing detailed or abstract character statistics. These statistics define the character's natural - not learned - abilities. For ...
5
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2answers
1k views

How can I simulate a floating character in Box2D?

I am creating a jump'n'run game using the Box2D physics engine. The main character should be a robot like creature without legs, floating over the ground powered by a jet engine. The motion should ...
5
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2answers
854 views

How to balance hybrid classes?

In RPGs sometimes there will be hybrid-classed characters, ie, characters that can fill the roles of multiple characters. Sometimes they're really weak and useless because despite filling out many ...
5
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1answer
1k views

MySQL - Storing Character Inventory

What is the best way of storing the character's inventory (consisting of each item having a value for type and quantity). The only methods I can think of is to use the "text" type of field then parse ...
4
votes
1answer
491 views

In MMO game, how to handle user characters, who are offline?

In my medieval MMO game, players have their own character, that represents themselves inside game. Like a King. Players could have cities and armies, but King acts as main driving force. Then it ...
4
votes
1answer
13k views

How to use rigid bodies for characters?

First off, I am making a game similar to SSB, which relies heavily on physics, even though it is a sidescroller. I am currently using Unity. In Unity there are "character controllers" which are used ...
4
votes
1answer
559 views

UDK: Animating characters with weapons

I imported a custom character and a pistol model to UDK and both work, but the pistol doesn't appear with the animation of the pistol when I shoot or reload... Also, the character doesn't change its ...
4
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1answer
1k views

What solutions are available for 3d character creation/editing in games?

Many RPGs and MMOs offer a system for creating a character model, with varying levels of customization. Are there any open source libraries for this? Any libraries which can be licensed? Has anyone ...
3
votes
6answers
427 views

What NPC gets attacked first when attacking an NPC party in an RPG?

Let's say I am in a battle with four trolls, and I have the highest initiative, so I attack first. Should I randomly choose a troll to attack? Proximity to each troll does not matter (it is not a ...
3
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1answer
7k views

Load character animation on button press - Unity3D

I am new to Unity3D and I am going to develop a simple animation application. There is a human character and there are three button Eg:- "jump", "down" , "roll", I want to bind the animation files ...
3
votes
1answer
811 views

2D RPG - Character sprite size bigger than tile size

Ok so I'm trying to make a nice little RPG game in Java & Slick2D engine, the tiles are 16x16, so the collision array is also 16x16, how ever my character sprite is 16x20 What would be the best ...
3
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3answers
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How to animate a character from a sprite sheet?

I'm making an online game, and I had been using a blank square as the character until recently. Now I want to add a real, animated character. I downloaded a free sprite sheet which has 12 (3x4) ...
3
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4answers
114 views

In terms of Game Design, is the definition more of designing the ENTIRE game, or can it be limited to contributing to the artwork?

I am a person who desires a job in the artwork development of a video game, but the exact term for the general career often confuses me. What I want to do is Character Design, but what general career ...
3
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1answer
477 views

C# - separate sprite for 2d character and arms

I'm making a 2D action platformer in C# (not using XNA). So far I have the character drawn on the screen, animating and moving. The sprite sheets provided by the artist have the character and arms in ...
3
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1answer
143 views

How can I animate characters' static-geometry eyes?

Here's a Nintendo example: Specifically, the animation of the pupils seems not to animate the geometry. How is this done?
3
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2answers
408 views

Character coding / programming

Lately I tryed a few times to create characters for some games, but at some certain point (especially when collision detection came in) everything became messy and the interaction between chars, the ...
3
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1answer
135 views

How to prevent accelerating along wall during 2d sliding collision response

I'm writing a simple 2d physics system using a circle colliding with edges. When the user presses a key the circle's velocity is incremented by some amount in the direction they pressed. There is ...
3
votes
1answer
179 views

Does the protagonist's age matter in a 3rd person shooter? [closed]

There have been very young characters in modern games that wield weapons including firearms before. Two good examples include Ellie from The Last of Us, and Clementine from The Walking Dead. Whilst I ...
3
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0answers
104 views

How are character creators/customizers done in other games?(Reference images inside) [duplicate]

Possible Duplicate: What techniques could I use to give players the ability to control certain features, e.g. fatness? How are character creators(usually seen in RPGs) done? Such as, the ...
2
votes
1answer
792 views

Simple 2D hair simulation/manipulation

I would like to simulate very simple hair in a 2D environment, and will need to be able to "brush" the hair. What I want to do: A 2D character is facing squarely towards the player. The player can ...
2
votes
2answers
503 views

How do I make a character follow behind another?

I'm creating a game in C++ using OpenGL. I want to add a character into my game who, after meeting the main player, follows the player around. The follower should position themselves directly behind ...
2
votes
1answer
394 views

animate a drawn 2D image to move

I am trying to make a game where the person can create their own character, but instead of using a character builder, i want the person to be able to draw their character. how do i code that in c# so ...
2
votes
1answer
136 views

Architecture for game character movements with user input and a finite state machine

I have a JavaScript canvas game setup using Phaser framework. When I first made my character able to run, jump, and crouch, I used lots of if/else conditions and ended up with an ugly, buggy mess. I ...
2
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1answer
2k views

Is there a free source for flat/32-bit character avatars to build off of? [closed]

I'd like to use some pixel characters as a base for tweaking into characters for my browser-based-game http://ninjawars.net . (In other words, I take a base template and I modify it with colors and ...
2
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1answer
51 views

Can I generate character with several layers?

Newbie question: I wonder if it is possible in terms of performance to generate characters in several layers in phaser (and in general). And overall if it is a good idea/practice in terms of pro/cons. ...
2
votes
1answer
862 views

Character and Weapon animation interaction

If I have two models, for example: some character, and a bow, how do I work with them together in 3DS Max to animate them both (for example, when the character shoots an arrow with his bow, the ...