Term 'character' in games is usually associated with complex interacting game entities which represent either player itself or non-player entities (NPC).

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34
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5answers
905 views

Does the gender of a game's protagonist affect sales?

Most protagonists of games are male. I imagine the conventional wisdom is that this is because We live in a patriarchal society, especially when it comes to game development, and The target ...
22
votes
1answer
857 views

Why is it that the majority of npc character models are roughly the same height in video games?

In the majority of video games I play, I notice that NPC's are the same height. What's up with that? It kinda takes me out of the experience, when I see ten people in a row that are 5 foot 8. Anyone ...
19
votes
18answers
2k views

How can I make the “Strength” attribute more attractive to Wizard/Caster classes in a RPG game? [closed]

I have a game where, among many attributes, is Strength and Constitution. In Ultima Online, Strength was used for hit points. However, I would like to avoid this- as Hit Points are so incredibly ...
12
votes
5answers
701 views

What are the makings of a good Character

What properties make the main character of a game such that players can easily identify with it? Can the same set properties be used when designing the NPC characters players interact with, or should ...
12
votes
2answers
409 views

How can I implement Offline Skilling

An example of offline skilling would be EvE Online. Your character (pilot) does not gain skills by getting experience. Instead, your character gains skillpoints towards a skill you are training ...
11
votes
2answers
708 views

Are any 3D-design skills required for game development?

God knows I am no graphics designer! Aside, I'm a good developer with much experience. So, my quesiton is the following: Are any 3D-design skills required for game development? If no, how to write ...
10
votes
2answers
748 views

How to manage dependencies between tile map and units

I have a 2D tile-based strategy in the works. I'm wandering how to handle the relationship between the map and the units on the map. Given a tile coordinate I'll need to be able to get the unit ...
9
votes
2answers
1k views

Methods for character design

When one begins the character design process, what are good starting points? Are there well known methodologies or systems to help in this process? How does the design process work in game industry, ...
8
votes
3answers
2k views

How are game characters animated? [closed]

I will be working with my friends on our final year project. Our game will be FPS and I have to draw some animations for FPS view and other enemy character that can be programmed easily to make a good ...
8
votes
2answers
788 views

Representing feelings such as temperature, pain, smell, taste, hunger, and thirst immersively

In a totally immersive, simulation-type role-playing game, the player should not look at bars or numbers to keep track of his or her stats, so another method of showing these stats is needed. For ...
8
votes
6answers
897 views

Examples of interesting implementations of character stats?

I've got this BBG going ( http://ninjawars.net ), and the character stats currently are simplistic. I'm looking to add a few stats to the current 1/2 (strength and maximum hitpoints, essentially). ...
8
votes
3answers
1k views

What kind of system can I use to balance an RPG?

I'm developing a 2D RPG game, like Zelda. I've developed a first version, for studies. Now, I'd like rewrite it in better way The character has strength, agility, willpower, constitution, dexterity ...
7
votes
3answers
292 views

Game Characters vs Characters in other medias

How do a characters designed for a game differ from characters made for books or movies? When a book or a movie is converted into a game, what are the differences and similarities that have to be ...
7
votes
1answer
318 views

What's the name for the random animations played when character isn't doing anything else?

In many games, the main characters or enemies usually do some random stuff when idle other than just standing there breathing. For example, they may take a nap or eat some food. These add nothing to ...
7
votes
1answer
194 views

How does a developer ask for the rights to use a character?

What channels must a developer go through to ask for the rights to a character? I want to make a point and click adventure based on Freddy Krueger, and I know my chances are slim, but how do you even ...
6
votes
3answers
1k views

Character Animation Architecture

Can anyone explain the general architecture typically used for 3D character animation? Are movements like walking and falling scripted against the skelton, and simply executed on input? If so, is ...
6
votes
2answers
264 views

Self-righting agents that have fallen over

I need insect-like agents that have fallen/rolled on their back/side to naturally re-orient themselves. The agents are modeled as simple cuboids in the physics engine (Bullet) to approximate an ...
6
votes
2answers
568 views

Legal issues concerning using superheroes in games

Before proceeding on with the idea of developing a mobile game that involves superhero characters from both Marvel/DC Comics, I am taking a serious dip into looking into things from a legal point of ...
6
votes
2answers
5k views

How do I make my character slide down high-angled slopes?

I am currently working on my character's movement in Unity3D. I managed to make him move relatively to the mouse cursor. I set a slope limit of 45°, which does not allow the character to walk up the ...
5
votes
4answers
512 views

Can I use a genetic algorithm for balancing character builds?

I'm starting to build a online PVP (duel like, one-on-one) game, where there is leveling, skill points, special attacks and all the common stuff. Since I have never done anything like this, I'm still ...
5
votes
2answers
272 views

How can I simulate a floating character in Box2D?

I am creating a jump'n'run game using the Box2D physics engine. The main character should be a robot like creature without legs, floating over the ground powered by a jet engine. The motion should ...
5
votes
1answer
758 views

MySQL - Storing Character Inventory

What is the best way of storing the character's inventory (consisting of each item having a value for type and quantity). The only methods I can think of is to use the "text" type of field then parse ...
4
votes
2answers
488 views

How to balance hybrid classes?

In RPGs sometimes there will be hybrid-classed characters, ie, characters that can fill the roles of multiple characters. Sometimes they're really weak and useless because despite filling out many ...
4
votes
1answer
384 views

In MMO game, how to handle user characters, who are offline?

In my medieval MMO game, players have their own character, that represents themselves inside game. Like a King. Players could have cities and armies, but King acts as main driving force. Then it ...
4
votes
1answer
728 views

What solutions are available for 3d character creation/editing in games?

Many RPGs and MMOs offer a system for creating a character model, with varying levels of customization. Are there any open source libraries for this? Any libraries which can be licensed? Has anyone ...
3
votes
6answers
2k views

Character Stats and Power

I'm making an RPG game system and I'm having a hard time deciding on doing detailed or abstract character statistics. These statistics define the character's natural - not learned - abilities. For ...
3
votes
6answers
396 views

What NPC gets attacked first when attacking an NPC party in an RPG?

Let's say I am in a battle with four trolls, and I have the highest initiative, so I attack first. Should I randomly choose a troll to attack? Proximity to each troll does not matter (it is not a ...
3
votes
1answer
3k views

Load character animation on button press - Unity3D

I am new to Unity3D and I am going to develop a simple animation application. There is a human character and there are three button Eg:- "jump", "down" , "roll", I want to bind the animation files ...
3
votes
3answers
991 views

How to animate a character from a sprite sheet?

I'm making an online game, and I had been using a blank square as the character until recently. Now I want to add a real, animated character. I downloaded a free sprite sheet which has 12 (3x4) ...
3
votes
2answers
335 views

Character coding / programming

Lately I tryed a few times to create characters for some games, but at some certain point (especially when collision detection came in) everything became messy and the interaction between chars, the ...
3
votes
1answer
9k views

How to use rigid bodies for characters?

First off, I am making a game similar to SSB, which relies heavily on physics, even though it is a sidescroller. I am currently using Unity. In Unity there are "character controllers" which are used ...
3
votes
1answer
121 views

Does the protagonist's age matter in a 3rd person shooter? [closed]

There have been very young characters in modern games that wield weapons including firearms before. Two good examples include Ellie from The Last of Us, and Clementine from The Walking Dead. Whilst I ...
2
votes
1answer
443 views

Simple 2D hair simulation/manipulation

I would like to simulate very simple hair in a 2D environment, and will need to be able to "brush" the hair. What I want to do: A 2D character is facing squarely towards the player. The player can ...
2
votes
1answer
378 views

animate a drawn 2D image to move

I am trying to make a game where the person can create their own character, but instead of using a character builder, i want the person to be able to draw their character. how do i code that in c# so ...
2
votes
2answers
178 views

How do I make a character follow behind another?

I'm creating a game in C++ using OpenGL. I want to add a character into my game who, after meeting the main player, follows the player around. The follower should position themselves directly behind ...
2
votes
1answer
1k views

Is there a free source for flat/32-bit character avatars to build off of? [closed]

I'd like to use some pixel characters as a base for tweaking into characters for my browser-based-game http://ninjawars.net . (In other words, I take a base template and I modify it with colors and ...
2
votes
1answer
349 views

C# - separate sprite for 2d character and arms

I'm making a 2D action platformer in C# (not using XNA). So far I have the character drawn on the screen, animating and moving. The sprite sheets provided by the artist have the character and arms in ...
2
votes
1answer
604 views

2D RPG - Character sprite size bigger than tile size

Ok so I'm trying to make a nice little RPG game in Java & Slick2D engine, the tiles are 16x16, so the collision array is also 16x16, how ever my character sprite is 16x20 What would be the best ...
2
votes
1answer
739 views

Character and Weapon animation interaction

If I have two models, for example: some character, and a bow, how do I work with them together in 3DS Max to animate them both (for example, when the character shoots an arrow with his bow, the ...
2
votes
1answer
84 views

How to apply effects that occur (or change) over time to characters in a game?

So assume that I have a system that applies Effects to Characters like so: public class Character { private Collection<Effect> _effects; public void AddEffect (Effect e) { ...
2
votes
0answers
87 views

How are character creators/customizers done in other games?(Reference images inside) [duplicate]

Possible Duplicate: What techniques could I use to give players the ability to control certain features, e.g. fatness? How are character creators(usually seen in RPGs) done? Such as, the ...
1
vote
2answers
387 views

Can I use the Minecraft avatar in my game as long as I texture it differently?

I'm creating a block-based game and am ready to start developing the avatar. I would like to use the Minecraft avatar model but use my own higher resolution texture. Can I do this or will I be ...
1
vote
3answers
51 views

Character animation in physics-simulated environment

What are the standard solutions for animating characters in physics-simulated environments? Let me explain what I mean - in most games characters are pretty much excluded from physics simulation - ...
1
vote
1answer
88 views

File Path Characters

I have a simple question that I can't find a answer to: With the .NET Framework what is the difference in saying "folder1/folder2/file" and "folder1\\folder2\\file" in a file directory? Is there even ...
1
vote
2answers
343 views

Make a 2D character stop moving and going back when encounter an obstacle

I am using a 2d character who is sliding infinite ( huge incrementation of the X or Y value ) when moving. He can only move up, down, left, right inside a virtual grid, made of multiple squares. Now ...
1
vote
3answers
549 views

Moving a 2D character on a straight line

I am trying to create an Android Game and I am facing my first big problem. After reading blogs, tutos ... I am able to easily move a character with a drag and drop, make it move move to a touched ...
1
vote
1answer
48 views

SVG—Adding fire to the roket

as you might expect, I have got a game in development, including a main character—fortunately… This character is on the one hand represented by a bunch of Box2D bodies and on the other hand, ...
1
vote
1answer
145 views

How to centralize stat/feat/equipment related changes in an RPG?

I have a game with an RPG system where derived stats, like HP,armor, etc depend on a variety of components: armor, stats and feats. I'm running into an issue where the code to change derived metrics ...
1
vote
1answer
1k views

As3 Character movement in diffrent directions with labels?

I hope you can help me with the following problem: I made a character in Illustrator. The player sees the character from above. When you press the left arrow key character.gotoAndStop('left'); the ...
1
vote
2answers
772 views

Suggestion for C++ reinforcement learning library to control flocking algorithm

I am looking to use reinforcement learning to adaptively modify the weights involved in a flocking algorithm (i.e. 'boids'). Searching google revealed several libraries, but I don't know anything ...