Term 'character' in games is usually associated with complex interacting game entities which represent either player itself or non-player entities (NPC).

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How to prevent the main character to push other characters with Bullet Physics?

I am doing a 3D RPG game, and I want the player to be unable to push the other characters in the game like if they were inside the static geometry of the level, but I want the other characters to push ...
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UDK: Animating characters with weapons

I imported a custom character and a pistol model to UDK and both work, but the pistol doesn't appear with the animation of the pistol when I shoot or reload... Also, the character doesn't change its ...