When one begins the character design process, what are good starting points? Are there well known methodologies or systems to help in this process? How does the design process work in game industry, ...
Can anyone explain the general architecture typically used for 3D character animation? Are movements like walking and falling scripted against the skelton, and simply executed on input? If so, is ...
I'm making a 2D action platformer in C# (not using XNA). So far I have the character drawn on the screen, animating and moving. The sprite sheets provided by the artist have the character and arms in ...
i'm working in a 3d flash role-playing game with alternativa 3d engine. My game requires the main character to be customizable, for example, the player must be able to add a mustache, a hat, a tie, ...
I want my first person controller to turn left and right instead of just moving straight on that axis. i have a 3d environment setup in "unity 5" and i am working with the "first person controller" ...