Term 'character' in games is usually associated with complex interacting game entities which represent either player itself or non-player entities (NPC).

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In Unity, why do my animator states wait until the end of each animation to change?

I'm trying to make a simple idle-walk transition in Animator using Unity. I've set a script that changes the Speed value from the Animator, and it works perfectly when I move the character forward ...
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0answers
20 views

Building an animated player character from a rigged model

I have a rigged model and different animations of the same model (in C4D) - i.e they are different .fbx files. I have imported them to Unity and would like to make it a player through the Animation ...
7
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1answer
1k views

Why is the root of the character rig the pelvis?

When creating character rigs for video games we always set the root of the rig and all the kinematic chains to the pelvis of the character. Is their a specific reason that we do that or is it by ...
2
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2answers
140 views

Box2D—how make character tilt

I have got a floating character, which should be a robot like thing, floating over the ground, whereby I am using the »hovercar« effect described here. Zhe Image below outlines the basic setup of the ...
1
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0answers
9 views

How to save characters in iOS game app

BOOL = GREENIE, UIButton =GREEN. When I click the GREEN button, I coded that now you play as GREENIE character. However, I don't know how to code it that the game always remember that the I clicked on ...
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2answers
588 views

Where can I find md2 models? [closed]

I already went through Planet Quake. Where else can I find them?
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2answers
114 views

Best way to constrain character to a path?

I'm in the process of developing a level-based runner for mobile phones, and I've hit a wall when deciding which method to use to get the character to move through the level. Basically - I need my ...
1
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3answers
56 views

How would you guys call a class to instantiate both NPCs and players? [closed]

My idea is having a class to instantiate both NPCs and players. I have thought of some names like Entity but that is way too broad, as it could refer to anything from a block to an event really. I've ...
2
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2answers
189 views

How to customize a character with new objects (clothes, body parts) in a 3D game?

how do we customize a character in a game by adding, for example, a different clothing? The character has an armature, made in Blender, if I add a new object with the game engine, I would have to copy ...
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0answers
21 views

Starling Image is not moving

I am having some problems with my character not showing/moving on the screen. I do not have a vector of textures for a movieclip only one image. My character is: package objects { import ...
0
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1answer
109 views

Character Models: Single Mesh vs. Individual Parts

I was looking up 3D character models from various games (Battlefield 3 and DMC to be specific), just as research work and upon importing the model into Blender3D, I found that every part of the model ...
5
votes
1answer
200 views

How can I implement large moving “colossus” characters that also act as environmental objects?

I'm curious how enormous characters that act both as entities and environments are implemented. I'm thinking of characters like in Shadow of the Colossus which move, but which the player can also ...
0
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1answer
122 views

How can I allow players to draw decals for their avatar and items?

I want the player to be able to draw a simple symbol, even if it's pixelated black or white, that their character can have on their weapons, armour, forehead or even markers and monuments. How would I ...
3
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1answer
119 views

How can I animate characters' static-geometry eyes?

Here's a Nintendo example: Specifically, the animation of the pupils seems not to animate the geometry. How is this done?
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0answers
11 views

PhysX - Get velocity of a controller

I'm using PhysX 3.3.0. My character is a capsule controller and I need to be able to retrieve controller's actual velocity, which seems a lot harder to accomplish than it should be. I've tried ...
0
votes
1answer
783 views

How to approach in-game character creation system alike Sims [closed]

I would like to implement an in-game character creation similar to the Wii/Mii system or The Sims using Blender and Unity. In what ways is this possible, other than (or in conjunction with) using ...
0
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0answers
49 views

How does character creation work in 2D games? [duplicate]

My question is how does character creation work in (multiplayer) 2D game? For example player wants to have long yellow hair, black armor and white leggings. What should I do? Already have all ...
0
votes
1answer
218 views

Automatic Movement

I am making my very first GAME in Unity 2d. At the moment my game consists of 2 walls a floor, a ceiling, and a square which represents the character. After watching some tutorials I have created a C# ...
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3answers
110 views

Character animation in physics-simulated environment

What are the standard solutions for animating characters in physics-simulated environments? Let me explain what I mean - in most games characters are pretty much excluded from physics simulation - ...
1
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2answers
108 views

Should character actions be considered states?

So I've been on a team that has been working on a game for quite a few months now and we're hitting some really nasty bloat problems with our character actions. Question in bold. Accompanying ...
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2answers
269 views

projected textures not appear on the “back” of the mesh as well?

I want to create blood wounds on my character's bodies by using projected textures. I've watched some commentaries on games like Left 4 Dead and they say they use projected textures for the blood. But ...
8
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3answers
2k views

How are game characters animated? [closed]

I will be working with my friends on our final year project. Our game will be FPS and I have to draw some animations for FPS view and other enemy character that can be programmed easily to make a good ...
1
vote
1answer
167 views

Child object free movement on Parent object

Just to be straightforward, I am completely new to many aspects of coding and am searching for different specs and guidelines to aid me on my journey to crafting a wonderful game in Epic Games' Unreal ...
1
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1answer
114 views

Level progression grid/chart [closed]

What I'd like to do is create a sheet where I can track character XP/level progression. I created this by hand: It's sloppy, but in the realm of what I'd like to generate on a computer. Each bar ...
0
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2answers
111 views

Can I make a “fan game” with characters of one game that already exists? [duplicate]

(I'm sorry about my english, I'm from Chile) Hi! I'm making a game based on Alone In The Dark, and the history would happen before the events on the game of PS1. However, I would like to make a game ...
2
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2answers
286 views

How do I make a character follow behind another?

I'm creating a game in C++ using OpenGL. I want to add a character into my game who, after meeting the main player, follows the player around. The follower should position themselves directly behind ...
1
vote
1answer
62 views

SVG—Adding fire to the roket

as you might expect, I have got a game in development, including a main character—fortunately… This character is on the one hand represented by a bunch of Box2D bodies and on the other hand, ...
5
votes
2answers
377 views

How can I simulate a floating character in Box2D?

I am creating a jump'n'run game using the Box2D physics engine. The main character should be a robot like creature without legs, floating over the ground powered by a jet engine. The motion should ...
7
votes
1answer
203 views

How does a developer ask for the rights to use a character?

What channels must a developer go through to ask for the rights to a character? I want to make a point and click adventure based on Freddy Krueger, and I know my chances are slim, but how do you even ...
1
vote
1answer
108 views

Which nodes of the Collada DAE are most relevant for game object/character use?

I'm really new to game dev / D3D. And I was looking to choose an intermediary format to work with and convert to my internally used format. Collada DAE seems to be good as it can export animation too ...
0
votes
1answer
1k views

How can I delete an enemy's bitmap from a canvas?

I'm learning to create an Android shooter game where I'll have multiple enemies. I must control the position on the screen and be able to delete each of then (via, for example, a die() function). ...
0
votes
1answer
5k views

Switch character to play animation() in Unity3D using c# [closed]

I have two or more 2D character (Character A, B, n..). I made an animation on the character using the Animator class "AnimCharacter.cs". if i press the 'PgUp' character 'A' can call the function ...
3
votes
1answer
144 views

Does the protagonist's age matter in a 3rd person shooter? [closed]

There have been very young characters in modern games that wield weapons including firearms before. Two good examples include Ellie from The Last of Us, and Clementine from The Walking Dead. Whilst I ...
1
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1answer
67 views

How are scripted camera usually managed?

I noticed that many open games (think platformers, adventure, action...) have very complex cameras that appear to mix both automatic placement most of the time, and sort of pre-placed camera ...
1
vote
1answer
178 views

How to centralize stat/feat/equipment related changes in an RPG?

I have a game with an RPG system where derived stats, like HP,armor, etc depend on a variety of components: armor, stats and feats. I'm running into an issue where the code to change derived metrics ...
0
votes
1answer
105 views

How to save a character to be used in all Game States?

I am using C# and SFML. I am having a problem understanding how to save a character in memory, so I can use the character in any game state. Right now, the character is a class, and the player ...
0
votes
1answer
190 views

2D motion synthesis for a human character

I want to make the player controlled character of my two dimensional sidescroller responsive to environmental forces, while still being controllable. I read about the commercial software product ...
0
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1answer
557 views

How can I get animated bone's transformation in LibGDX?

I am trying to get transformation from a bone, but i can't, I exported just a animated armature with just a bone from blender, then I converted to .g3dj, so I just need the bone transformations so ...
7
votes
1answer
330 views

What's the name for the random animations played when character isn't doing anything else?

In many games, the main characters or enemies usually do some random stuff when idle other than just standing there breathing. For example, they may take a nap or eat some food. These add nothing to ...
20
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18answers
2k views

How can I make the “Strength” attribute more attractive to Wizard/Caster classes in a RPG game? [closed]

I have a game where, among many attributes, is Strength and Constitution. In Ultima Online, Strength was used for hit points. However, I would like to avoid this- as Hit Points are so incredibly ...
8
votes
2answers
829 views

Representing feelings such as temperature, pain, smell, taste, hunger, and thirst immersively

In a totally immersive, simulation-type role-playing game, the player should not look at bars or numbers to keep track of his or her stats, so another method of showing these stats is needed. For ...
35
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5answers
1k views

Does the gender of a game's protagonist affect sales?

Most protagonists of games are male. I imagine the conventional wisdom is that this is because We live in a patriarchal society, especially when it comes to game development, and The target ...
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votes
2answers
176 views

Methodologies for deciding the number of characters a design should have? [closed]

I need to identify a maximum number of characters in a game so that I can provide a high number of choices without overwhelming the player. How do I determine the optimum set of characters to use in ...
22
votes
1answer
928 views

Why is it that the majority of npc character models are roughly the same height in video games?

In the majority of video games I play, I notice that NPC's are the same height. What's up with that? It kinda takes me out of the experience, when I see ten people in a row that are 5 foot 8. Anyone ...
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0answers
1k views

Alternative to unity's character controller

I wonder what you guy would do for a cheap replacement of character controller in unity. I try a bunch of implementation and they don't work at all, what I'm doing wrong? I'm trying to make a game ...
4
votes
2answers
635 views

How to balance hybrid classes?

In RPGs sometimes there will be hybrid-classed characters, ie, characters that can fill the roles of multiple characters. Sometimes they're really weak and useless because despite filling out many ...
3
votes
1answer
5k views

Load character animation on button press - Unity3D

I am new to Unity3D and I am going to develop a simple animation application. There is a human character and there are three button Eg:- "jump", "down" , "roll", I want to bind the animation files ...
1
vote
1answer
122 views

How do I export Daz3D characters into an XNA format?

How do I export 3D animated characters created in Daz3D studio to a format suitable for inclusion in XNA video games? I'm looking for instructions on how to make sure weight, bones, vertices and ...
6
votes
2answers
584 views

Legal issues concerning using superheroes in games

Before proceeding on with the idea of developing a mobile game that involves superhero characters from both Marvel/DC Comics, I am taking a serious dip into looking into things from a legal point of ...
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vote
1answer
502 views

relationship between eye height and collision body in UDK

We are using the UDK in a research lab setting so we must understand exactly how tall users feel in the virtual world (camera position). By Googling and digging through code, we have discovered the ...