0
votes
1answer
411 views

Switch character to play animation() in Unity3D using c# [closed]

I have two or more 2D character (Character A, B, n..). I made an animation on the character using the Animator class "AnimCharacter.cs". if i press the 'PgUp' character 'A' can call the function ...
0
votes
1answer
283 views

How can I get animated bone's transformation in LibGDX?

I am trying to get transformation from a bone, but i can't, I exported just a animated armature with just a bone from blender, then I converted to .g3dj, so I just need the bone transformations so ...
-3
votes
1answer
298 views

Character jump animation is not working when I hit the space bar [closed]

I am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when I hit the space bar. I can't seem to find the problem. I have also include the code below to make ...
2
votes
1answer
323 views

C# - separate sprite for 2d character and arms

I'm making a 2D action platformer in C# (not using XNA). So far I have the character drawn on the screen, animating and moving. The sprite sheets provided by the artist have the character and arms in ...
0
votes
2answers
84 views

Crash when trying to detect touch [closed]

I've got a character in a 2D game using surfaceView that I want to be able to move using a button (eventually a joystick), but my game crashes as soon as I try to move my sprite. This is my ...
8
votes
3answers
944 views

What kind of system can I use to balance an RPG?

I'm developing a 2D RPG game, like Zelda. I've developed a first version, for studies. Now, I'd like rewrite it in better way The character has strength, agility, willpower, constitution, dexterity ...