Term 'character' in games is usually associated with complex interacting game entities which represent either player itself or non-player entities (NPC).

learn more… | top users | synonyms

0
votes
0answers
24 views

How do you make 3d character models? [on hold]

I have no experience in this. I am planning to use Blender to make the models, so make answers relevant to that.
0
votes
0answers
43 views

What is the difference between a subdivision surface modifier and multiresolution modifier? [migrated]

I'm currently modeling my game character in Blender (see below picture). What is the difference between a subdivision surface modifier and a multiresolution modifier? I know they smooth the surface ...
0
votes
1answer
31 views

SVG—Adding fire to the roket

as you might expect, I have got a game in development, including a main character—fortunately… This character is on the one hand represented by a bunch of Box2D bodies and on the other hand, ...
1
vote
0answers
35 views

Box2D—how make character tilt

I have got a floating character, which should be a robot like thing, floating over the ground, whereby I am using the »hovercar« effect described here. Zhe Image below outlines the basic setup of the ...
7
votes
1answer
183 views

How does a developer ask for the rights to use a character?

What channels must a developer go through to ask for the rights to a character? I want to make a point and click adventure based on Freddy Krueger, and I know my chances are slim, but how do you even ...
5
votes
2answers
200 views

How can I simulate a floating character in Box2D?

I am creating a jump'n'run game using the Box2D physics engine. The main character should be a robot like creature without legs, floating over the ground powered by a jet engine. The motion should ...
1
vote
1answer
55 views

Which nodes of the Collada DAE are most relevant for game object/character use?

I'm really new to game dev / D3D. And I was looking to choose an intermediary format to work with and convert to my internally used format. Collada DAE seems to be good as it can export animation too ...
0
votes
0answers
65 views

Make bitmap moviment on android canvas using timer or handler/Runnable/postDelayed

Im trying to to move enemies on a android canvas, i have to update its x and y position every x time (run enemy.move() every x time). I got 2 problems: Currently im implementing my canvas redraw ...
0
votes
1answer
126 views

How can I delete an enemy's bitmap from a canvas?

I'm learning to create an Android shooter game where I'll have multiple enemies. I must control the position on the screen and be able to delete each of then (via, for example, a die() function). ...
0
votes
1answer
435 views

Switch character to play animation() in Unity3D using c# [closed]

I have two or more 2D character (Character A, B, n..). I made an animation on the character using the Animator class "AnimCharacter.cs". if i press the 'PgUp' character 'A' can call the function ...
3
votes
1answer
106 views

Does the protagonist's age matter in a 3rd person shooter? [closed]

There have been very young characters in modern games that wield weapons including firearms before. Two good examples include Ellie from The Last of Us, and Clementine from The Walking Dead. Whilst I ...
1
vote
1answer
63 views

How are scripted camera usually managed?

I noticed that many open games (think platformers, adventure, action...) have very complex cameras that appear to mix both automatic placement most of the time, and sort of pre-placed camera ...
0
votes
1answer
103 views

Ground contact point for animated character sprites in an isometric game?

I'm working on an isometric game. I have the 3D pre-rendered sprites for directions per state (walking/running, etc.) per frame. Now I need to know where a particular character stands on the ground to ...
1
vote
1answer
112 views

How to centralize stat/feat/equipment related changes in an RPG?

I have a game with an RPG system where derived stats, like HP,armor, etc depend on a variety of components: armor, stats and feats. I'm running into an issue where the code to change derived metrics ...
-1
votes
1answer
91 views

How to save a character to be used in all Game States?

I am using C# and SFML. I am having a problem understanding how to save a character in memory, so I can use the character in any game state. Right now, the character is a class, and the player ...
0
votes
0answers
45 views

Designing Videogame Character Parodies [duplicate]

Was it okay to make a playable character when making a videogame despite its resemblance? For example, I'm making a 3rd-person action-platform genre and I have to make a character design resembling ...
7
votes
1answer
310 views

What's the name for the random animations played when character isn't doing anything else?

In many games, the main characters or enemies usually do some random stuff when idle other than just standing there breathing. For example, they may take a nap or eat some food. These add nothing to ...
0
votes
1answer
284 views

How can I get animated bone's transformation in LibGDX?

I am trying to get transformation from a bone, but i can't, I exported just a animated armature with just a bone from blender, then I converted to .g3dj, so I just need the bone transformations so ...
19
votes
18answers
2k views

How can I make the “Strength” attribute more attractive to Wizard/Caster classes in a RPG game? [closed]

I have a game where, among many attributes, is Strength and Constitution. In Ultima Online, Strength was used for hit points. However, I would like to avoid this- as Hit Points are so incredibly ...
0
votes
1answer
111 views

2D motion synthesis for a human character

I want to make the player controlled character of my two dimensional sidescroller responsive to environmental forces, while still being controllable. I read about the commercial software product ...
8
votes
2answers
747 views

Representing feelings such as temperature, pain, smell, taste, hunger, and thirst immersively

In a totally immersive, simulation-type role-playing game, the player should not look at bars or numbers to keep track of his or her stats, so another method of showing these stats is needed. For ...
-1
votes
2answers
170 views

Methodologies for deciding the number of characters a design should have? [closed]

I need to identify a maximum number of characters in a game so that I can provide a high number of choices without overwhelming the player. How do I determine the optimum set of characters to use in ...
34
votes
5answers
852 views

Does the gender of a game's protagonist affect sales?

Most protagonists of games are male. I imagine the conventional wisdom is that this is because We live in a patriarchal society, especially when it comes to game development, and The target ...
22
votes
1answer
810 views

Why is it that the majority of npc character models are roughly the same height in video games?

In the majority of video games I play, I notice that NPC's are the same height. What's up with that? It kinda takes me out of the experience, when I see ten people in a row that are 5 foot 8. Anyone ...
1
vote
2answers
172 views

projected textures not appear on the “back” of the mesh as well?

I want to create blood wounds on my character's bodies by using projected textures. I've watched some commentaries on games like Left 4 Dead and they say they use projected textures for the blood. But ...
0
votes
0answers
324 views

Alternative to unity's character controller

I wonder what you guy would do for a cheap replacement of character controller in unity. I try a bunch of implementation and they don't work at all, what I'm doing wrong? I'm trying to make a game ...
4
votes
2answers
371 views

How to balance hybrid classes?

In RPGs sometimes there will be hybrid-classed characters, ie, characters that can fill the roles of multiple characters. Sometimes they're really weak and useless because despite filling out many ...
3
votes
1answer
2k views

Load character animation on button press - Unity3D

I am new to Unity3D and I am going to develop a simple animation application. There is a human character and there are three button Eg:- "jump", "down" , "roll", I want to bind the animation files ...
6
votes
2answers
559 views

Legal issues concerning using superheroes in games

Before proceeding on with the idea of developing a mobile game that involves superhero characters from both Marvel/DC Comics, I am taking a serious dip into looking into things from a legal point of ...
1
vote
1answer
406 views

relationship between eye height and collision body in UDK

We are using the UDK in a research lab setting so we must understand exactly how tall users feel in the virtual world (camera position). By Googling and digging through code, we have discovered the ...
1
vote
0answers
291 views

UDK: Animating characters with weapons

I imported a custom character and a pistol model to UDK and both work, but the pistol doesn't appear with the animation of the pistol when I shoot or reload... Also, the character doesn't change its ...
-1
votes
1answer
236 views

3D Character Development [closed]

First and for most. I do have a fair amount of experience programming. I have experience with many programming languages and I have taken a few courses in computer science. I have development some ...
1
vote
1answer
106 views

How do I export Daz3D characters into an XNA format?

How do I export 3D animated characters created in Daz3D studio to a format suitable for inclusion in XNA video games? I'm looking for instructions on how to make sure weight, bones, vertices and ...
2
votes
1answer
378 views

Simple 2D hair simulation/manipulation

I would like to simulate very simple hair in a 2D environment, and will need to be able to "brush" the hair. What I want to do: A 2D character is facing squarely towards the player. The player can ...
1
vote
2answers
309 views

Make a 2D character stop moving and going back when encounter an obstacle

I am using a 2d character who is sliding infinite ( huge incrementation of the X or Y value ) when moving. He can only move up, down, left, right inside a virtual grid, made of multiple squares. Now ...
1
vote
3answers
452 views

Moving a 2D character on a straight line

I am trying to create an Android Game and I am facing my first big problem. After reading blogs, tutos ... I am able to easily move a character with a drag and drop, make it move move to a touched ...
-3
votes
1answer
300 views

Character jump animation is not working when I hit the space bar [closed]

I am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when I hit the space bar. I can't seem to find the problem. I have also include the code below to make ...
2
votes
1answer
84 views

How to apply effects that occur (or change) over time to characters in a game?

So assume that I have a system that applies Effects to Characters like so: public class Character { private Collection<Effect> _effects; public void AddEffect (Effect e) { ...
5
votes
4answers
466 views

Can I use a genetic algorithm for balancing character builds?

I'm starting to build a online PVP (duel like, one-on-one) game, where there is leveling, skill points, special attacks and all the common stuff. Since I have never done anything like this, I'm still ...
-3
votes
2answers
138 views

Seeking first-hand information about cow intelligence, compared to other barnyard animals [closed]

Does anyone have first-hand information about cows? Specifically, how smart is the average cow compared to other common barnyard animals? examples: Sheep, goats, dogs, cats, turkeys, pigs, horses ...
3
votes
2answers
321 views

Character coding / programming

Lately I tryed a few times to create characters for some games, but at some certain point (especially when collision detection came in) everything became messy and the interaction between chars, the ...
1
vote
1answer
85 views

File Path Characters

I have a simple question that I can't find a answer to: With the .NET Framework what is the difference in saying "folder1/folder2/file" and "folder1\\folder2\\file" in a file directory? Is there even ...
2
votes
1answer
374 views

animate a drawn 2D image to move

I am trying to make a game where the person can create their own character, but instead of using a character builder, i want the person to be able to draw their character. how do i code that in c# so ...
2
votes
1answer
323 views

C# - separate sprite for 2d character and arms

I'm making a 2D action platformer in C# (not using XNA). So far I have the character drawn on the screen, animating and moving. The sprite sheets provided by the artist have the character and arms in ...
0
votes
1answer
414 views

Isometric drawing “Not Tile Stuff” on isometric map?

So I got my isometric renderer working, it can draw diamond or jagged maps...Then I want to move on...How do I draw characters/objects on it in a optimal way? What Im doing now, as one can imagine, ...
0
votes
2answers
232 views

How to create character avatars without lots of artwork?

I am writing a mafia RPG game where it is required to hire "goons" to be part of your family, I have about 10 "goon" avatars/artwork (+ retina) already and am hitting a problem. The problem is that ...
0
votes
2answers
84 views

Crash when trying to detect touch [closed]

I've got a character in a 2D game using surfaceView that I want to be able to move using a button (eventually a joystick), but my game crashes as soon as I try to move my sprite. This is my ...
2
votes
1answer
551 views

2D RPG - Character sprite size bigger than tile size

Ok so I'm trying to make a nice little RPG game in Java & Slick2D engine, the tiles are 16x16, so the collision array is also 16x16, how ever my character sprite is 16x20 What would be the best ...
1
vote
1answer
1k views

As3 Character movement in diffrent directions with labels?

I hope you can help me with the following problem: I made a character in Illustrator. The player sees the character from above. When you press the left arrow key character.gotoAndStop('left'); the ...
1
vote
1answer
166 views

Need to make animation whereby the character shatters into a bunch of pieces

I would like to take a 3d character model, cut out a bunch of shapes (or a bunch of triangles in the shape of the pieces I want) and then have the pieces separate from each other at the beginning of ...