The game I am developing is in unity and I want to make a shader which can be put on a mesh that only 'draws' color on each vertex point. I am not proficient with shaders, and out of all my searching ...
I have this usermap from kinect's depth data (size is 320x280) and i want to display it on my game. The problem, of course it's ugly (first image) and i want to have beautiful effect like in the ...
I've started writing an Effect class which uses Cg shaders in OpenGL and I'm a bit confused about the order of operations when creating and rendering using Cg. Currently, my Effect class contains ...
I need to write a fragment shader which would somehow be aware of N points that are in the scene and darken pixels based on their world coord distance to the points. I'm looking for a method that ...