I'm writing a transparency shader where I need any intersecting textures to, wherever they overlap, take the texture pixel with the smallest alpha value and render only that, discarding the other ...
Cube World uses a pretty good looking shader, I especially like the shading of the characters: Is this soft shading? I'd like to achieve this effect in Unity 3D Free, but since the free version ...
I have found very useful resource on the Swiftless website on OpenGL. Unfortunately, I cannot manage to adapt a GLSL fragment shader to my project, which uses Cg. Here it is: uniform sampler2D ...