I'm writing a transparency shader where I need any intersecting textures to, wherever they overlap, take the texture pixel with the smallest alpha value and render only that, discarding the other ...
From my question at Unity Answers: Hello everyone, I'm facing a bit of a problem here: I need a shader which has the ability to colour individual vertices and be lit pixel by pixel. Until recently, I ...
Cube World uses a pretty good looking shader, I especially like the shading of the characters: Is this soft shading? I'd like to achieve this effect in Unity 3D Free, but since the free version ...
I have found very useful resource on the Swiftless website on OpenGL. Unfortunately, I cannot manage to adapt a GLSL fragment shader to my project, which uses Cg. Here it is: uniform sampler2D ...