Tagged Questions
0
votes
0answers
51 views
NVIDIA FX Composer 2.5 not updating time in preview
I started testing shaders today and got a problem with
FX Composer.
When I download Shaders from the Shader Library it compiles them fine and
I get a preview which applies the material to the object, ...
0
votes
0answers
214 views
Differences in cg shader code for OpenGL vs. for DirectX?
I have been trying to use an existing library that automatically generates shaders (Hydrax plugin for Ogre3D).
These shaders are used to render water and somewhat involved, but are not extremely ...
0
votes
1answer
530 views
CG/CGFX to GLSL
So, I'm making the painful move from my beloved XNA to OpenTK, and I'm stuck:
Since I've got a LOT of existing shaders written in HLSL, NVidia's CG compiler seems like a natural way to minimize the ...
1
vote
0answers
111 views
Correct order of operations when enabling/disabling Cg shaders in OpenG
I've started writing an Effect class which uses Cg shaders in OpenGL and I'm a bit confused about the order of operations when creating and rendering using Cg.
Currently, my Effect class contains ...
5
votes
2answers
1k views
OpenGL equivalent of .fx files in GLSL or Cg?
There's a lot of learning material in the DirectX world that uses .fx files to manage shaders, and .fx seems to be well integrated with 3D packages such as Maya and 3D Studio Max
What do larger ...