A game based on the concept of a deck of playing cards. Either the standard 52 card deck (poker, solitaire) or a custom deck defined within the game (Magic the Gathering, Munchkin).

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Card game design, converting cards back into gold

I'm working on a collectible card game on the card game platform dulst. https://dulst.com/nasuverse I want to implement a mechanic for players to convert their unused cards back into a currency so ...
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Card Masking in Phaser

Good Day, I'm new to Phaser and still learning about it to. I am challenging my self to create a simple animation of a card flip somewhat realistic rather that making use of a scale. This is ...
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How are Spot It cards generated?

Spot It is a card game 55 cards. Each card has exactly 8 symbols on it (though the total number of different symbols used in the 55 card set is 57). For any two cards in the deck, they share exactly ...
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Alternative to Rotation degrees or clock facing to describe cards angle

I'm working on some ideas for a system and hit a minor roadblock. I would like to identify the angle of a card placed on a playing field. Besides a clock facing identification (3:00 would be a ...
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How to disable touch in Quintus?

I'm trying to build card game using the Quintus game engine. I have objects called Card. I can touch and drag it in the screen but I want just to touch and drag it one time but I can't figure out how ...
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CCG Power Curve

I am new to this site so I don't exactly know how to use it well. My question I am trying to make a ccg however I am having a hard time figuring out how I would convert the ability of a card into ...
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Cards game - Save and reload state

I have developed a card game in c#. When the user left the application, I serialize into a XML file the state of the current game (current playing player, cards of each players, scores...). But, I ...