A game based on the concept of a deck of playing cards. Either the standard 52 card deck (poker, solitaire) or a custom deck defined within the game (Magic the Gathering, Munchkin).

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11
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5answers
11k views

How do I shuffle cards for a card game?

I am trying to develop an card game for Android Can anyone suggest me how to write code for effectively shuffling the playing cards?
7
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5answers
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How would one approach developing an AI for a trading card game [closed]

How would one approach developing an AI for a trading card game(e.g. Magic The Gathering, YuGiOh, etc.)? I'm not sure where to even begin. How would "Easy", "Normal", and "Hard" AI difficulties ...
4
votes
1answer
11k views

Java multiplayer cards game

I need to develop a simple multiplayer card game. For example, a poker game; this is only for study. I am going to develop it in Java. How I can I manage communication between the server and clients? ...
5
votes
3answers
1k views

How should I approach AI for Spades game?

I was hoping some one could point me in the right direction about what type of AI you would use for a Spades game? For instance, would you create a behavioral tree or would you implement some other ...
3
votes
2answers
3k views

Turn-based Strategy Loop

I'm working on a strategy game. It's turn-based and card-based (think Dominion-style), done in a client, with eventual AI in the works. I've already implemented almost all of the game logic (methods ...
5
votes
1answer
437 views

Rendering scaled-down card images

I have high-quality SVG card images, but they drastically lose their quality when I downsize them. I have tried two ways of rendering cards (using Inkscape and Imagemagics): 1) Render SVG to high-res ...
3
votes
3answers
360 views

CCG Design - How to define text descriptions

I'm designing a CCG/TCG game (with the Kotlin language), and I am looking for advice regarding the text of the cards. First of all, here is an example of one card, defined in XML: <card name="...