A game based on the concept of a deck of playing cards. Either the standard 52 card deck (poker, solitaire) or a custom deck defined within the game (Magic the Gathering, Munchkin).
5
votes
1answer
2k views
Developing a card game framework
What sort of design patterns and ideas might one use to build a somewhat general purpose card game framework?
This stems from I made an attempt to build a clone of the popular Steve Jackson game ...
2
votes
1answer
5k views
Java multiplayer cards game
I need to develop a simple multiplayer card game. For example, a poker game; this is only for study. I am going to develop it in Java.
How I can I manage communication between the server and clients? ...
2
votes
2answers
482 views
Card Game Suggestion
I'm developing a gameboard for a 4 players cardgame well know in my region ( like a Bridge with 8 cards).
I create a cardcontrol class, all the deck methods and all the logics for value card and ...
5
votes
1answer
205 views
Rendering scaled-down card images
I have high-quality SVG card images, but they drastically lose their quality when I downsize them. I have tried two ways of rendering cards (using Inkscape and Imagemagics):
1) Render SVG to high-res ...
4
votes
2answers
447 views
How should I approach AI for Spades game?
I was hoping some one could point me in the right direction about what type of AI you would use for a Spades game? For instance, would you create a behavioral tree or would you implement some other ...
2
votes
2answers
606 views
Turn-based Strategy Loop
I'm working on a strategy game. It's turn-based and card-based (think Dominion-style), done in a client, with eventual AI in the works. I've already implemented almost all of the game logic (methods ...