So, I am conceptualizing a P2P trading card game. The issue is the network: knowing the identity of a card is giving a major advantage, so both clients need enough information about a card that they ...
I am currently planning to make a card game project where the clients will communicate with the server in a turn-based and synchronous manner using messages sent over sockets. The problem I have is ...
I need to develop a simple multiplayer card game. For example, a poker game; this is only for study. I am going to develop it in Java. How I can I manage communication between the server and clients? ...