I'm trying to make an AI car controlled by a neural net. I saw this two videos: Neural Network Demo and Q Learning and neural network in 2D car driving and I want to replicate that. I already have ...
I have object with physic: BodyDef bodyDef = new BodyDef(); bodyDef.type = BodyDef.BodyType.DynamicBody; bodyDef.position.set(position); bodyDef.angle = angle; ...
Im trying to implement some movement physics to my car in unity 2D. Im trying to achieve this behavior : if press up - car move forward. if i press down and car is moving - brake deceleration. if ...