am trying to make a simple top-down racing game (with unity3D/C#) and i feel a little bit stacked when it comes simulate "realistic" physics of a car movement, for now my biggest issue is when the car ...
In my car sim I am doing my calculations in Standard Units, except for the distance which is in pixels. Is this still correct (my guess is no) or should I use Meters ? If I should use meters what is ...
I'm building a car sim in Unity3D. I'm trying to set the properties of the car to be as realistic as possible. I can't seem to get a straight answer on Google so I thought of asking here. What is the ...