0
votes
0answers
100 views

Calculating the acceleration of a car

I'm trying to calculate the maximum acceleration a car can achieve with the current gear ratio. I am ignoring drag forces and friction to keep it simple. I'm doing this by: calculating the torque ...
3
votes
2answers
294 views

Should I calculate in meters or pixels

In my car sim I am doing my calculations in Standard Units, except for the distance which is in pixels. Is this still correct (my guess is no) or should I use Meters ? If I should use meters what is ...
7
votes
2answers
938 views

Typical Maximum steering angle of a real car

I'm building a car sim in Unity3D. I'm trying to set the properties of the car to be as realistic as possible. I can't seem to get a straight answer on Google so I thought of asking here. What is the ...
4
votes
1answer
241 views

2D Car Simulation with Throttle Linear Physics

I'm trying to make a simulation game for an automatic cruise control system. The system simulates a car on varying inclinations and throttle speeds. I've coded up to the car physics but these do note ...