I am developing a rather complicated racing car management browser game, but I think this applies to any car game. I have 10 values. Power, acceleration, etc. that can be easily quantified by using ...
I want to develop a simple car racing game where the road is defined by a heightmap. It looks basically like this: The player can use throttle and brake to control the car. I'm wondering what the ...
I need advice and resources on a 3D car simulator. I want to progressively load the track for the player as I'm thinking of porting the game to mobile devices. This seems too difficult to me as I'm ...
I'm trying to make a simulation game for an automatic cruise control system. The system simulates a car on varying inclinations and throttle speeds. I've coded up to the car physics but these do note ...
I'm developing a race game in Andengine. I have created a car which player is controlling. But since this is a race game, there should be 3 or 4 car which snatch with the player's car. My question is: ...