1
vote
1answer
84 views

Creating a vehicle using a physics engine [closed]

What is the theory behind creating a generic 3D vehicle in a physics engine? What I would like to know is what parts should I stick together to make the vehicle, how they parts should stick together, ...
3
votes
1answer
170 views

Car physics - velocity and latheral force

Im developing simple car racing game. To turn a car, I need to calculate slip angles for each tire and then use those angles to find lateral force (using Hans B. Pacejka magic formula). One thing I ...
-1
votes
1answer
525 views

“Car” movement in 2D dimension [closed]

I am searching for a simple tutorial how to add arcade car physics for my game. Exactly same user units behaviour i found in next games: Tank Hero: Laser Wars Death Worm: Video: ...
7
votes
2answers
4k views

Typical Maximum steering angle of a real car

I'm building a car sim in Unity3D. I'm trying to set the properties of the car to be as realistic as possible. I can't seem to get a straight answer on Google so I thought of asking here. What is the ...
2
votes
1answer
435 views

physics of 2D car racing game with heightmap

I want to develop a simple car racing game where the road is defined by a heightmap. It looks basically like this: The player can use throttle and brake to control the car. I'm wondering what the ...
8
votes
1answer
275 views

Calculate bike heading from front wheel heading and velocity

I have a simple top down bike game that I'm trying to add steering to. I would like to know how I use the heading of the front wheel to determine the heading and velocity of the bike. void Update () ...
1
vote
1answer
107 views

Progressively loading the racing arena in a 3D driving sim

I need advice and resources on a 3D car simulator. I want to progressively load the track for the player as I'm thinking of porting the game to mobile devices. This seems too difficult to me as I'm ...
5
votes
1answer
362 views

2D Car Simulation with Throttle Linear Physics

I'm trying to make a simulation game for an automatic cruise control system. The system simulates a car on varying inclinations and throttle speeds. I've coded up to the car physics but these do note ...
7
votes
1answer
448 views

Differential programming for a vehicle

I am to a point on my vehicle where, when im going fast and turning, the vehicle acts weird because the inside tires are moving faster than the outside tires. So i need to figure out how to program in ...