I new to game development with Unity and my first project is a slot car racer. For a realistic slot car-like-driving experience, I first build a track with a channel in the track and a pin on the car. ...
What is the theory behind creating a generic 3D vehicle in a physics engine? What I would like to know is what parts should I stick together to make the vehicle, how they parts should stick together, ...
I was wondering how collisions in some simple 3d car racing games are done (especially in games like Outrun 2/Motoracer). In classic car racing games with complex environment (open world), I guess ...