The car tag has no wiki summary.
1
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1answer
89 views
“Car” movement in 2D dimension
I am searching for a simple tutorial how to add arcade car physics for my game.
Exactly same user units behaviour i found in next games:
Tank Hero: Laser Wars
Death Worm:
Video:
...
0
votes
1answer
107 views
How to achieve realistic engine sound? [duplicate]
I am aiming to achieve a believable engine sound for a car. The vehicles are simplified versions of their real-world counterparts, with simpler steering behaviors and acceleration, etc.
This seems ...
0
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0answers
84 views
Calculating the acceleration of a car
I'm trying to calculate the maximum acceleration a car can achieve with the current gear ratio. I am ignoring drag forces and friction to keep it simple.
I'm doing this by:
calculating the torque ...
3
votes
2answers
286 views
Should I calculate in meters or pixels
In my car sim I am doing my calculations in Standard Units, except for the distance which is in pixels. Is this still correct (my guess is no) or should I use Meters ?
If I should use meters what is ...
7
votes
2answers
680 views
Typical Maximum steering angle of a real car
I'm building a car sim in Unity3D. I'm trying to set the properties of the car to be as realistic as possible. I can't seem to get a straight answer on Google so I thought of asking here.
What is the ...
1
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0answers
222 views
physics of 2D car racing game with heightmap
I want to develop a simple car racing game where the road is defined by a heightmap. It looks basically like this:
The player can use throttle and brake to control the car.
I'm wondering what the ...
3
votes
1answer
143 views
How to handle collision resolution in a top-down car game?
I have a top-down car game which takes place in an arena. The game is very very light on physics, so I'm not actually using a physics engine. The cars' movement is mostly managed by a struct I called ...
8
votes
1answer
202 views
Calculate bike heading from front wheel heading and velocity
I have a simple top down bike game that I'm trying to add steering to. I would like to know how I use the heading of the front wheel to determine the heading and velocity of the bike.
void Update () ...
1
vote
1answer
83 views
Progressively loading the racing arena in a 3D driving sim
I need advice and resources on a 3D car simulator.
I want to progressively load the track for the player as I'm thinking of porting the game to mobile devices.
This seems too difficult to me as I'm ...
0
votes
1answer
377 views
How to achieve highly accurate car physics such as Liveforspeed?
Liveforspeed is a racing simulator, there is amazing amount of realistic physics. for example, tires get warm, tire actually deforms when you turn corners. You need to play this game with a mouse at ...
4
votes
1answer
230 views
2D Car Simulation with Throttle Linear Physics
I'm trying to make a simulation game for an automatic cruise control system. The system simulates a car on varying inclinations and throttle speeds.
I've coded up to the car physics but these do note ...
0
votes
0answers
159 views
What collision detection approach for top down car game?
I have a quite advanced top down car game and i use masks to detect collisions. I have the actual designed track (what the player see) with fancy graphics etc. and two other pictures i use as mask for ...
1
vote
2answers
720 views
Car brands and models licensing
We are small team which working on car racing game but we don't know about licensing process for branded cars like Nissan, Lamborghini, Chevrolet and etc.
Do we need to buy any licence for using ...
3
votes
2answers
329 views
Opponent car logic in race games
I'm developing a race game in Andengine. I have created a car which player is controlling. But since this is a race game, there should be 3 or 4 car which snatch with the player's car. My question is: ...
7
votes
1answer
300 views
Differential programming for a vehicle
I am to a point on my vehicle where, when im going fast and turning, the vehicle acts weird because the inside tires are moving faster than the outside tires. So i need to figure out how to program in ...
3
votes
2answers
832 views
I am looking to create realistic car movement using vectors
I have goggled how to do this and found this http://www.helixsoft.nl/articles/circle/sincos.htm I have had a go at it but most of the functions that were showed didn't work I just got errors because ...
5
votes
1answer
621 views
In very simple 3d racing games, how are collisions handled?
I was wondering how collisions in some simple 3d car racing games are done (especially in games like Outrun 2/Motoracer).
In classic car racing games with complex environment (open world), I guess ...
