I am making a space game where you fly a ship. I am trying to work out the physics for such a game and so far came up with: var thrust; //between 1 & 100 how much the engines are pushing var ...
I have been trying to implement a path following steering behaviour for AI in a 2D racing game. I have two vectors: futurePosition represents the predicted future position given the car's current ...
Possible Duplicate: canvas ball physics animation I want to animate ball in html canvas like this. ctx.beginPath(); ctx.arc(75, 75, 10, 0, Math.PI*2, true); ctx.closePath(); ctx.fill(); ...
I'm trying to calculate the angular direction of a projectile, knowing it's X and Y velocity I can find the magnitude of its movement, but I'm having a hard time wrapping my mind around getting the ...