3
votes
2answers
281 views

HTML5 game fps render lag

I am currently creating a flappyBird-like HTML5 game using Proccessing.js You can see current work here: http://files.tips4design.com/flappySlothRelease/ The problem is that even though the FPS is ...
2
votes
1answer
3k views

Android: Improving surfaceView?

I'm using Surfaceview in my Android app. I have two threads, one for UI and another for rendering and updading the UI. I am limiting my frames per second to 30 fps and have employed frame-skipping ...
3
votes
2answers
956 views

HTML5/JS - Choppy Game Loop

I have been experimenting with HTML5/JS, trying to create a simple game when I hit a wall. My choice of game loop is too choppy to be actually of any use in a game. I'm trying for a fixed time step ...
1
vote
3answers
1k views

Android, how important is deltaTime?

Im making a game that is getting pretty big and sometimes my thread has to skip a frame, so far I'm not using deltaTime for setting the speed of my different objects in the game because it's still not ...
16
votes
4answers
3k views

Should actors in a game be responsible for drawing themselves?

I am very new to game development, but not to programming. I am (again) playing around with a Pong type game using JavaScript's canvas element. I have created a Paddle object which has the following ...